Thanks Terry, that's helpful. I get the feeling that we can do almost anything internal to LC's engine, but things that require a call out to the OS are harder.

I did a quick conversion of a simple stack way back when HTML5 was first released and got pretty good results, but the load time was murderous and I dropped it as unusable until it got faster. I haven't tried it since that was improved, maybe it's okay now.

The deal is, my client and I have fast internet connections and we're willing to wait a bit for the stack to load, but if this project goes through it could be used by anyone including, as she told me, "by people in Nairobi" who may be on slow connections or even cell data.

We're also considering writing mobile apps instead, but her customer is hoping to integrate directly with their web site.

At any rate, thanks for the feedback.

On 2/20/18 9:05 PM, Terry Judd via use-livecode wrote:
I've converted a couple of interactive simulations to HTML5 and they worked and 
performed surprisingly well (once I'd removed and coded around a few wait 
statements). Multiple cards are fine but I haven't tried switching between 
stacks. Text display isn't that great out of the box but that shouldn't be too 
much of an issue unless you have pretty strict formatting requirements (you can 
load fonts but I'm not sure whether it's worth the trouble). The biggest 
drawback for me has been around networking but that seems to have been 
substantially improved in recent releases (I haven't had a chance to explore 
these yet).

It's certainly worth a quick try of exporting an existing stack with LC 
community and seeing what works and what doesn't to get a sense of whether a 
full on conversion is warranted.

Terry...

On 21/02/2018 10:25 am, "use-livecode on behalf of J. Landman Gay via use-livecode" 
<use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote:

     I've been asked if I can convert a stack to HTML5, which I haven't
     worked with yet. I'd like to know, in general, what can be done and what
     can't. What are the limitations?
The examples I've seen are mostly basic, usually just a one-card stack
     with image or graphic manipulations. I'm also aware of the fairly long
     initial load time, though I guess that's been cut back a bit. The stack
     I will be working with will require many cards, navigation, and possibly
     changing stacks (probably in the same window.)
What else would I need to consider? --
     Jacqueline Landman Gay         |     jac...@hyperactivesw.com
     HyperActive Software           |     http://www.hyperactivesw.com
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Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com


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