Re: Fade In and Out Using Blend Level: Performance Issues

2016-02-02 Thread Sannyasin Brahmanathaswami
FYI Jacque says dissolve is working on Android. So I will just, for now, leave scripted blendLevel repeat loops out of the mix entirely. On February 2, 2016 at 10:34:42 AM, Sannyasin Brahmanathaswami (bra...@hindu.org) wrote: Wow, very helpful. What it the issue with

Re: Fade In and Out Using Blend Level: Performance Issues

2016-02-02 Thread Sannyasin Brahmanathaswami
Wow, very helpful. What it the issue with scripted repeat loops that touch the pixel map of Tablet sized screens? I do notice this slowdown in iPad Mini… but it’s only 1024 X 768… so why is it slower? BR On February 1, 2016 at 7:27:12 PM, Scott Rossi (sc...@tactilemedia.com

Re: Fade In and Out Using Blend Level: Performance Issues

2016-02-01 Thread Scott Rossi
Are you saying you can't use "dissolve"? It works on iOS, but if you can't use it on Android, you might have to use a less preferred transition. In an attempt to keep things snappy in my own stacks, I usually set the effectRate to 1000 along with dissolve very fast. Most of the time, I leave acc

Fade In and Out Using Blend Level: Performance Issues

2016-02-01 Thread Sannyasin Brahmanathaswami
I am trying to overcome the limitations we face with Mobile where our transitions are Limited to for example on IOS only flip there is no dissolve or anything like that. So I am using the blend level of the object or an image in setting this up or down to try and emulate fade in and fadeout eff