A big thanks to BvG and Mark for your replies.
Not only did BvG provide the "quick and dirty" answer:
on opencard
revUpdateGeometry
end opencard
...but both BvG and Mark provided sample code code for handling resizing on
your own.
Thanks! I really appreciate it, guys!
-John
On Nov 4, 2011
Hi John,
This really depends on the situation. Here's a very simple example:
on resizeStack
put the rect if this cd into myRect
add 16 to item 1 of myRect
add 16 to item 2 of myRect
subtract 16 from item 3 of myRect
subtract 16 from item 4 of myRect
set the rect of fld 1 to myRect
end
on opencard
revUpdateGeometry
end opencard
Note: it is generally saver to write your own resize handlers. The geometry
manger will sooner or later mess up, and strew your objects into random
locations (negative or huge numbers, offscreen, huge mess!). I suggest to
instead write your own res
Hello,
Given a resizable stack with, say, two cards that both have objects that have
their geometry set to scale on resize (like a text field) what is the best way
to get objects on card 2 to automatically resize when card one is resized and
then a button is selected to go to card 2? It doesn'