stack as a control you need to use:
>> play audioClip "the name of your imported sound”, as the imported file
>> becomes an audio clip. The dictionary is somewhat confusing when it comes to
>> support for audio clips om mobile platforms. If you look at audioClip as
as the imported file
> becomes an audio clip. The dictionary is somewhat confusing when it comes to
> support for audio clips om mobile platforms. If you look at audioClip as
> object, the dictionary states that it is not supported on mobile platforms,
> but the messages deleteAudioC
When you import an audio file into the stack as a control you need to use:
play audioClip "the name of your imported sound”, as the imported file becomes
an audio clip. The dictionary is somewhat confusing when it comes to support
for audio clips om mobile platforms. If you look at audi
Aha, the thought plickens! BTW, I was able to find all the numbers in your
app, so I guess there’s hope?
Thanks for your help.
Roger
> On Jan 6, 2018, at 1:49 PM, Randy Hengst via use-livecode
> wrote:
>
> Hi Roger,
>
> Sorry, but I have no idea. I’ve only used wav files added via the Copy
Hi Roger,
Sorry, but I have no idea. I’ve only used wav files added via the Copy Files
pane for sound. In fact, I can’t even say I remember seeing the audio file
under import as control.
randy
-
> On Jan 6, 2018, at 1:34 PM, Roger Guay via use-livecode
> wrote:
>
> I really appreciate yo
I really appreciate your patience with me, Randy, but, here is my question:
Under the File menu of LiveCode, one is offered the option of "Importing As
Control” -> “Audio File…” What’s Up with that and how is that related to your
solution?
Thanks,
Roger
> On Jan 6, 2018, at 11:12 AM, Randy
The wav file is imported via the Copy File tab…the wav file is not a control.
The path is then listed in the copy files window… for example:
/Users/randyhengst/Desktop/iOS App SOUNDS and ICON folders/FingerGloveCounting
ICONS/0.wav
In this case, the name of my wav file is “0.wav”
So in a contro
Thanks Randy. I missed that! Is this done instead of Importing (them) As
Controls, or in addition to Importing As Controls? Or is Importing As Controls
useless?
Thanks again,
Roger
> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode
> wrote:
>
> I bring the wav files into the app u
Hi Roger,
WAV files do work on iOS. I use them regularly.
I bring the wav files into the app using the Copy Files tab in the Standalone
Applications Settings.
Then when you call the sound with the play command making sure you’ve spelled
the name exactly the way you’ve brought it into your app
According to my research the Play command should work in iOS. But so far, no
luck. I’ve imported (as controls) a few WAV sound files into my stack and I’m
using the “play” command successfully in the IDE as well as Mac Standalones,
but not iOS.
What am I missing please? I can’t seem to find anyt
bble.com/audio-clips-crashing-livecode-tp4684125p4684148.html
Sent from the Revolution - User mailing list archive at Nabble.com.
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and man
AFAIK m4v clips works on all platforms.
Le 4 oct. 2014 à 01:05, Klaus major-k a écrit :
> Hi revolut...@duncansoftware.on-rev.com
>
> Am 04.10.2014 um 01:00 schrieb revolut...@duncansoftware.on-rev.com:
>
>> I was working on a program that included about a hundred
Hi revolut...@duncansoftware.on-rev.com
Am 04.10.2014 um 01:00 schrieb revolut...@duncansoftware.on-rev.com:
> I was working on a program that included about a hundred small audio clips.
> Suddenly they wouldn't play and produced the spinning beach ball of death on
> my MacBook P
I was working on a program that included about a hundred small audio clips.
Suddenly they wouldn't play and produced the spinning beach ball of death on my
MacBook Pro running OSX 10.6.8. I couldn't see what I had done to cause this
since the code change that I made was minor. Eventua
Hi Pete,
Am 15.10.2012 um 19:47 schrieb Peter Haworth :
> Thanks Klaus, I'm beginning to think I shouldn't be messing with playing
> audio/videoclips. Only reason I'm doing it is because a user of my
> lcStackbrowser plugin requested support for them. I guess I can still
> provide support to im
Thanks Klaus, I'm beginning to think I shouldn't be messing with playing
audio/videoclips. Only reason I'm doing it is because a user of my
lcStackbrowser plugin requested support for them. I guess I can still
provide support to import them and show them in the display but leave
playing of them t
Hi Pete,
Am 15.10.2012 um 19:03 schrieb Peter Haworth :
> I wondered about the lack of formats!
>
> Just ran into another issue with this, although videoclips this time. I
> imported a .avi videoclip into a stack. When I try to play it, I get the
> spinning beachball forever and have to force
I wondered about the lack of formats!
Just ran into another issue with this, although videoclips this time. I
imported a .avi videoclip into a stack. When I try to play it, I get the
spinning beachball forever and have to force quit the IDE. This is OS X
10.7.4, LC 5.5.0.
Pete
lcSQL Software <
Hi Pete,
Am 15.10.2012 um 18:13 schrieb Peter Haworth :
> Hi Klaus,
> So the proposed solution only works with a player control, not with
> imported audio clips?
Exactly.
> I'm kinda puzzled by this since, if the dictionary is to be believed, it is
> possible to pause and r
Hi Klaus,
So the proposed solution only works with a player control, not with
imported audio clips?
I'm kinda puzzled by this since, if the dictionary is to be believed, it is
possible to pause and resume imported video clips, but not audio clips.
Pete
lcSQL Software <http://www.lcsql.co
If you can locate the late Eric Chatonet's lesson stack about 'how to make
a music player', you will find everything you need to make a 'perfect'
player that you can 'skin'. It has fast-forward, a progress bar that's
grabbable, a common play-pause button and all the artwork for the 12 or so
button
Hi Michael,
Am 14.10.2012 um 18:04 schrieb Michael Kann :
> Klaus,
>
> Don't depend on me for learning English.
I'd NEVER do that! :-D
> It should be:
> Your posts are always very educational. (Which is very true.)
Thank you!
> Mike
Best
Klaus
--
Klaus Major
http://www.major-k.de
kl...@ma
Klaus,
Don't depend on me for learning English.
It should be:
Your posts are always very educational. (Which is very true.)
Mike
--- On Sun, 10/14/12, Michael Kann wrote:
From: Michael Kann
Subject: Re: Audio clips
To: "How to use LiveCode"
Date: Sunday, October 14,
Klaus,
Thanks for the clarification. You're posts are always very educational.
Mike
--- On Sun, 10/14/12, Klaus on-rev wrote:
From: Klaus on-rev
Subject: Re: Audio clips
To: "How to use LiveCode"
Date: Sunday, October 14, 2012, 10:49 AM
Hi Pete,
Am 14.10.2012 um 17:29 schrie
Hi Pete,
Am 14.10.2012 um 17:29 schrieb Peter Haworth :
> Thanks Michael, looks like that should work.
hmm, sure this will work with a PLAYER object, even without storing the
currenttime***,
but you were asking for a possibility with the "PLAY" command 8-)
"play" is for use with imported audio
--
>
> Mike
>
>
> --- On Sat, 10/13/12, Peter Haworth wrote:
>
> From: Peter Haworth
> Subject: Audio clips
> To: "How to use LiveCode"
> Date: Saturday, October 13, 2012, 8:03 PM
>
> Is there a way to pause an audio clip? Play an
play player 1
end mouseUp
---
Mike
--- On Sat, 10/13/12, Peter Haworth wrote:
From: Peter Haworth
Subject: Audio clips
To: "How to use LiveCode"
Date: Saturday, October 13, 2012, 8:03 PM
Is there a way to pause an audio clip? Play and stop seem to work but I
don
Hi Pete,
Am 14.10.2012 um 03:03 schrieb Peter Haworth :
> Is there a way to pause an audio clip? Play and stop seem to work but I
> don't see a pause command and "play pause" doesn't work for audio clips.
no "pause" with (imported) audioclips, just
Is there a way to pause an audio clip? Play and stop seem to work but I
don't see a pause command and "play pause" doesn't work for audio clips.
Pete
lcSQL Software <http://www.lcsql.com>
___
use-livecode mailing list
use
29 matches
Mail list logo