Re: Android device speed

2017-08-03 Thread Jonathan Lynch via use-livecode
I am overthinking this. A group that is visible but layered under another object would do it. 1. Turn on accelerated rendering 2. Scroll the group programmatically from top to bottom as many times as possible in a quarter second. 3. Adjust the div size based on the number of times it can do the

Re: Android device speed

2017-08-03 Thread Jonathan Lynch via use-livecode
It looks like we need to use a combination of requestAnimationFrame and performance.now in JavaScript to test the GPU. I would rather test the GPU in LC, but I don't know how to do that without having a visible animation on the screen. Sent from my iPhone > On Aug 3, 2017, at 9:05 AM, jonathan

Re: Android device speed

2017-08-03 Thread Jonathan Lynch via use-livecode
Thanks Roger, In this case, the issue is more with the map presented in a browser widget, which is less about LC and more about the embedded chrome framework. I think that my device is not really a high-end android machine, either. It looks like max-texture-size might be a decent proxy for meas

Re: Android device speed

2017-08-03 Thread Roger Eller via use-livecode
I would be more inclined to not say in general "...that Android runs slower...", but rather "Android runs LiveCode apps slower." There are plenty of Android apps in the Play store that handle large graphics VERY well on Android. It may or may not be just how LiveCode rolls, as an improved experie

Re: Android device speed

2017-08-03 Thread Jonathan Lynch via use-livecode
Hi Hermann, That page is a great resource! Some of their measurements might be a good proxy for GPU power, like the max viewport size and a couple others. It would be preferable to fully internalize the system check. I will look through the page source to see what JS commands they use to measu

Re: Android device speed

2017-08-03 Thread hh via use-livecode
> Jonathan wrote: > It sounds like I need to find a way to detect the processing speed > of the device. Did you alread try to use webgl? See the source of https://browserleaks.com/webgl ___ use-livecode mailing list use-livecode@lists.runrev.com Please

Re: Android device speed

2017-08-03 Thread Jonathan Lynch via use-livecode
Thank you, Jacqueline, It sounds like I need to find a way to detect the processing speed of the device. If it is below a certain level, it could adjust the div viewport for the map proportionally to the processing power. It could reduce the size of the div, then reexpand it, using a 2d trans

Re: Android device speed

2017-08-03 Thread J. Landman Gay via use-livecode
Android devices come with a variety of different specifications. The high end models will be more capable than low end ones. Depending on manufacturer and model, the graphics card will vary in capability and available RAM. Screen resolution also makes a difference. I'm using older test devices

Android device speed

2017-08-02 Thread Jonathan Lynch via use-livecode
Hello everyone, I just put my app on a galaxy tab E as a test. It is painfully slow, but not just in the LC portion of the app. The map, delivered through a browser widget, is also slow. So, I used the regular browser (chrome) at the webglearth website. That was slow too, although not as bad.