Hello everyone,

I just put my app on a galaxy tab E as a test.

It is painfully slow, but not just in the LC portion of the app. The map, 
delivered through a browser widget, is also slow. 

So, I used the regular browser (chrome) at the webglearth website. That was 
slow too, although not as bad. I think the main difference was that the map div 
at their website is small, so it takes less processing power.

I had thought I selected a midlevel Android device that can handle moderate 
amounts of computation.

In y'alls' experience, are android devices just slow? Do they have inferior 
graphics processors? If you make computationally heavy apps for Android, do you 
just warn users that the app will only work on some devices?

I want this to work on as many devices as possible, but 3D maps require lots of 
processing.

Thanks,

J

Sent from my iPhone
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