I remember I have seen a video where Kevin Miller and someone else demonstrate
a home made robot that is programmable using LiveCode. But I cannot find that
video.
I would be very interested in such a robot. Where can I find the parts/software?
With kind regards,
Terry Vogelaar
___
A few weeks back, I switched over to using Strict Compile Mode in all my
applications. SInce very few of my scripts declared any local variables,
it was a time consuming task to get them all to compile error free.
I ended up writing a utility to help with the task and am making is
available free
Hi Matthias:
Apparently it's a Mac tech limitation and/or bug.
In one of my projects that required revBrowser & backdrop I used a crazy
hack of dynamically setting up a full-screen window as a fake backdrop and
changing the main stack to palette to prevent the main stack from slipping
behind the
It's my humble opinion (and some may disagree) that the browser api in LC
leaves much to be desired. Still, it's fine for a simple browser. I would like
to see a browser object, perhaps something that ties into a local browser
program but embedded, so it would be running inside an actual browser
On Dec 13, 2012, at 1:52 PM, Monte Goulding wrote:
> I expect the external won't care about the hardware as long as there's an ip
> network.
>
> On 14/12/2012, at 8:42 AM, Mark Talluto wrote:
>
>> I am not sure about bluetooth and the sockets external under development.
>> Monte will have to
Hi again,
after visiting the Runrev Quality Center i found the solution.
If a backdrop is set then the browser window content is not shown on Mac OS X.
As soon as i disable backdrop the browser content is shown.
@Runrev: Why is this not mentioned in the release notes? !
Matthias
Am 13.12.20
Hi all,
i am trying to get revBrowser to run with LC 5.5.x, but w/o success. I even
tried the browser sample, also w/o success.
The browser rect stays empty.
Loading the url seems to work, at least the browserdocumentcomplete message is
sent.
Is anyone out there who is using revBrowser succ
Hi Jan,
I forgot to wrote:
Decompress function (Deflate) in Livecode
does not care at all about the gzip's crc32,
but will truncate or append binary data to fit
the decompressed data length as stated in the
last four bytes of the gzip binary string...
This means that you could create an invali
I expect the external won't care about the hardware as long as there's an ip
network.
On 14/12/2012, at 8:42 AM, Mark Talluto wrote:
> I am not sure about bluetooth and the sockets external under development.
> Monte will have to chime in on that. I am expecting to be able to access the
> wi
All I can say is if you know where to look after an iOS sdk external is
compiled you will see that some work has been done to implement android
externals and java interface etc. So... it's still in the hopefully soon bot
don't hold your breath category.
On 14/12/2012, at 8:23 AM, Andrew Kluthe
On Dec 13, 2012, at 12:05 PM, JOHN PATTEN wrote:
> Hi Mark…
>
> Hmmm? So it would appear if we wanted to make the ability for devices to
> discover each other, say via bluetooth, and we may use Android devices, we'd
> be best going after the socket external as opposed to the Game Center
> ext
> Sorry to interject, but is there any kind of vague time frame for
> android externals that runrev has talked about?
There's already been enough vagueness on this.
Android SDK here yesterday ... pretty please!
--
Nicolas Cueto
___
use-livecode mailin
Sorry to interject, but is there any kind of vague time frame for
android externals that runrev has talked about? We are hesitant to
start using livecode on android for ambitious projects until we know
monte has provided the correct weapons to slay many of the unknown
dragons lurking in the android
Unfortunately this is where you need the sockets external because right now you
can't accept connections (like a server). So at the moment it's just for
finding desktop apps.
On 14/12/2012, at 7:31 AM, JOHN PATTEN wrote:
> Thanks Monte…
>
> I'm not familiar with Bonjour other than for the usu
Thanks Monte…
I'm not familiar with Bonjour other than for the usual finding printers and OS
stuff. I hadn't thought of using Bonjour to allow IOS devices to discover
other iOS devices. This seems like a good direction to experiment in.
Any example stacks floating around that demonstrate a sim
On 14/12/2012, at 7:05 AM, JOHN PATTEN wrote:
> Hi Mark…
>
> Hmmm? So it would appear if we wanted to make the ability for devices to
> discover each other, say via bluetooth, and we may use Android devices, we'd
> be best going after the socket external as opposed to the Game Center
> exter
Hi Jan,
Jan Schenkel wrote
> [snip]
> I now need the other way around: a way to inflate data that was deflated.
If you want to decompress data that it's compatible with
the deflate implementation used by Livecode in gzip compress,
then you could "build" a gzip compressed string:
>From the Dicti
Hi Mark…
Hmmm? So it would appear if we wanted to make the ability for devices to
discover each other, say via bluetooth, and we may use Android devices, we'd be
best going after the socket external as opposed to the Game Center external.
I'm guessing with the socket external there would be a
On Dec 13, 2012, at 9:27 AM, JOHN PATTEN wrote:
> The sockets project sparked an idea and a question…
>
> Is is possible to create a LiveCode mobile app that while running, in
> foreground or background, can sense via bluetooth when a similar app is
> running on another iOS device?
>
> I'm th
Actually that exact function along with messaging is coming in the Game Center
external. I'm not sure when it will be released but the funders have it. I'll
probably hold off release of crowd funded externals for a while as an extra
bonus to the funders. It's still open to funding by the way bec
The sockets project sparked an idea and a question…
Is is possible to create a LiveCode mobile app that while running, in
foreground or background, can sense via bluetooth when a similar app is running
on another iOS device?
I'm thinking in terms of a game like environment, where iOS mobile dev
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