Hi Mark… Hmmm? So it would appear if we wanted to make the ability for devices to discover each other, say via bluetooth, and we may use Android devices, we'd be best going after the socket external as opposed to the Game Center external.
I'm guessing with the socket external there would be a little less chance of Apple changing the "rules" so to speak on how devices can discover each other (if we went the Game Center external route). It just seems like one less issue to worry about. I'll have to wait and see… Thanks! On Dec 13, 2012, at 11:43 AM, Mark Talluto <use...@canelasoftware.com> wrote: > On Dec 13, 2012, at 9:27 AM, JOHN PATTEN <johnpat...@me.com> wrote: > >> The sockets project sparked an idea and a question… >> >> Is is possible to create a LiveCode mobile app that while running, in >> foreground or background, can sense via bluetooth when a similar app is >> running on another iOS device? >> >> I'm thinking in terms of a game like environment, where iOS mobile devices >> are randomly discovering each other… >> >> Or, if this is not possible in LiveCode currently, would Monte's socket >> plugin bring that capability to LiveCode? >> >> >> Thank you! > > > This could be done with the sockets external Monte is working on. We will be > using that type of tech for non-games. We already have desktop apps doing > this today with sockets. It is one of the various uses we have for sockets > on mobile devices. > > > Best regards, > > Mark Talluto > http://www.canelasoftware.com > > > > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode