Scott,
Good idea. I haven't tried that. Will do so and let you know.
Thanks.
--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com
On Oct 31, 2011, at 3:56 PM, Scott Rossi wrote:
> Have you tried explicitly setting the textColor of all text in the field to
> your default before setting
Have you tried explicitly setting the textColor of all text in the field to
your default before setting the textColor of the next string? Perhaps
resetting the text to the default (or empty) in between updates will get
around the problem.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX
Wondering if anyone has a fix for this one.
I'm working on an iOS app for iPad. I've got a block of text (a story) in a
text field. I'm changing the color of sentences in time with audio that is
playing. As the color changes, the text is shifting, almost as if the size of
the text is changing s
Hi Maarten,
I made a desktop application that uploads binary data to PHP. I decided to
encode the data as base 64, but PHP had to replace the crlf with cr or lf
before it could decode the data. Perhaps something similar is going on with
iOS. When LiveCode posts data, it url-encodes the line end
. Can I just do that with post and All Will Be Well? Or any special
precautions (I started base64 encoding, but wonder if it is necessary)
--Maarten
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if you adjust this:
on mouseDown
grab me
end mouseDown
to this:
on mouseDown
grab me
set the idleRate to 1
end mouseDown
you get fairly spiffy results!
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Cop a load of this:
put this script in "Button":
on mouseDown
grab me
end mouseDown
on mouseStillDown
put the mouseLoc into VL1
set the loc of me to VL1
put the loc of btn "Button" into line 1 of fld "VL"
put the loc of btn "Button1" into line 2 of fld "VL"
set the points of graphic
On 10/31/2011 07:25 PM, Jim Lambert wrote:
Kresten,
Create a line, attaching its endpoints to the buttons, so line will stay
between them wherever they are positioned on the card.
Well, it doesn't feature live updating, by I did thi2:
created a card, with a graphic object "Line", and 2 but
I'm having problems yet again with uploading to RevOnLine. Does anyone have
any recent information on this continual nuisance problem?
Thanks very much,
Roger Guay
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Hi Kersten,
on card level:
on moveControl
set the points of grc 1 to the loc of btn 1&cr&the loc of btn 2
end moveControl
This is not moving the line while dragging though. Stuff to handle that indedd
is in AE (Thanks for the plug Jim!)
Cheers,
Malte
__
Kresten,
> Create a line, attaching its endpoints to the buttons, so line will stay
> between them wherever they are positioned on the card.
I believe there are such handlers in the AnimationEngine library.
Jim Lambert
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Thanks for the kind words, but I really just want to see good graphic/image
support in LiveCode like anybody else :-)
Best Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Nicolas Cueto wrote:
>> I'm pretty sure the issue is LiveCode, not you.
>
> I thought so too. C
Despite the short term notice, and only having one presentation, the event
trucks on. Andre showed us his dual licensed social network (currently only
facebook) suite.
Watch the presentation:
http://www.ustream.tv/recorded/18188402
Learn all about the social network suite:
http://andregarzia.c
Still struggling, I'll try,
@Mark: I'm on a mac
On Saturday, October 29, 2011, Richard Gaskin
wrote:
> Maarten Koopmans wrote:
>>
>> You're right, but i've found that other languages don't ignore them,
>> whether they are c-based string wrapped scripting languages or compile to
>> the JVM for in
On 10/31/2011 04:35 PM, Mark Schonewille wrote:
Hi,
Do image objects render correctly in WINE now? (I guess not).
Certainly NOT the PNG images along the top of the Livecode 4 menubar . .
. :)
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage:
Hello
I have been experimenting to create a handler (as button or menu), which will
permit user
a) To select two existing moveable button
b) Create a line, attaching its endpoints to the buttons, so line will
stay between them wherever they are positioned on the card.
c) It is
Hi,
Do image objects render correctly in WINE now? (I guess not).
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
Become our partner in sales http://qery.us/16r St
Dear Andre Garzia,
[I am posting this to the Livecode Use-list as well, as other people may
not be exactly "WINE guy" s,
but it always seems a good idea to have it lurking in the background for
"the odd thing"] . . just
waiting for Jacques to come up with the all-too obvious quip about being
Thanks for the 32 bit tip Scott.
Regards,
Debdoot
On Oct 31, 2011, at 1:41 AM, Scott Rossi wrote:
> I'm pretty sure the issue is LiveCode, not you. See an example here:
>
> http://www.tactilemedia.com/download/LC_antialias_issue.jpg
>
> LiveCode has had antialiasing issues for years (try crea
There was a thread on that, that seems to do the trick...
https://mail.google.com/mail/?shva=1#search/label%3Ause-lc+base64/13250dfc8da329ef
On Sat, Oct 29, 2011 at 6:55 PM, Maarten Koopmans
wrote:
>
>
> On Saturday, October 29, 2011, Richard Gaskin
> wrote:
>> Maarten Koopmans wrote:
>>>
>>> Y
Richard, far be it from me to criticise the obviously clever and dedicated
people who have created IM and continue to update it as free software for the
good of their community: my point really is that "their community" isn't mine,
or really their universe isn't mine. I think the core users of I
> :-) How do you imagine wiggling and shaking on a Windows computer?
Picking the monitor up like an Etch-a-Sketch and shaking it wildly ^o^
Actually, moving the mouse over a very short distance with a very
quick back-and-fro motion while holding down the mouse-left button.
> Wouldn't
> you rathe
:-) How do you imagine wiggling and shaking on a Windows computer?
Wouldn't you rather have a the user select the object and press
delete or drag the object either outside the app's working area or
into a kind of trash can?
--
Economy-x-Talk
Consultancy and Software Engineering
http://econ
Oops. Just learnt that "touchMove" is only for iOS. My app is for Windows.
Oh well. Back to my orginal question...
--
Nicolas Cueto
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> I think you can use some of the touchMove messages or whatever they're called
> to find out whether the user is wiggling/shaking an object. Check the release
> notes.
Interesting.
Which leads to a new question. Since my object's script uses
AnimationEngine's "constrainRectangular", which the
Hi Nicolas,
Yes, send a message in time will allow an object to delete itself.
// stack script:
on deleteObject theObject
delete theObject
end deleteObject
// object script:
on deleteMe
put the long of me into myObject
send "delete myObject" to this stack in 0 millisecs
end deleteMe
I thi
Hello again.
If an object is grabbed, what parameters could a script/behavior
within that object poll to evaluate if the user is quickly
shaking/wiggling that grabbed object? I'd like to use that shaking
motion to delete the grabbed object -- which, come to think of it now,
begs the question of wh
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