[Unity-design] Applications lens

2012-02-19 Thread balint...@gmail.com
Dear Ayatana team, The default lenses currently has some unclear issues for me. Take the applicatrions lens for example. What is the reasoning behind having multiple-selection tool in the adwanced search bar? Why would someone want to select eg. development and accessibility simultaneously? In what

Re: [Unity-design] Applications lens

2012-02-20 Thread balint...@gmail.com
PIs, and that there are other instances (Like the Music Lens or Video Lens) > where selecting multiple sources or genres would be useful. > Im sure filters can be specified from the lens-side. > > On Mon, Feb 20, 2012 at 00:07, balint...@gmail.com < > balint...@gmail.com > wrot

Re: [Unity-design] Apps available for download suggestions should be kept for searches.

2012-02-24 Thread balint...@gmail.com
Absolutely agreed. Omar B. 2012. február 24., péntek napon a következőt írta: > So the only way i would get a "porn" app is if i explicitly / actively > search for it, then i would find the recommendation useful and probably > install it (drag to launcher) or clicking it and read more info in us

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread balint...@gmail.com
2012.02.27. 12:53, "balint...@gmail.com" ezt írta: > Some kind of kinetic scrolling would help you there. I read rometime > gtk+3.4 or later might implement it, but I dont know much about the > progress. > 2012.02.27. 12:46, "Chris Woollard" ezt írta: > >&g

[Unity-design] Data sharing protocoll in Ubuntu

2012-03-13 Thread balint...@gmail.com
Sorry if it was discussed before, anyway... I have been using Android and Windows 8 recently quite a lot. These two guys have one pretty clever feature, i would certainly like to have in Ubuntu. Its their data-sharing protocoll. Basically applications have the ability to register one of their metho

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread balint...@gmail.com
Mark, Talking about Fitt's law, in the design expanding the Launcher in the whole height the BFB would take the corner spot away from window controls, thats right. This could be a problem because window controls are hidden by default, but being in the corner makes them more easily discoverable by a

Re: [Unity-design] question

2012-04-14 Thread balint...@gmail.com
I have changed my HUD trigger to ctrl just to try how it would act. I can say after an hour of heavy text-editing HUD activated about 50 times from which about 2 was intentional. I think it pretty much gets in the way rather than help with ctrl. 2012/4/14 Evan Huus > On Sat, Apr 14, 2012 at 3:23

Re: [Unity-design] question

2012-04-14 Thread balint...@gmail.com
execute the command on the release of ctrl. But this would need a larger re-design and by no means would it make to 12.04 2012/4/14 balint...@gmail.com > I have changed my HUD trigger to ctrl just to try how it would act. I can > say after an hour of heavy text-editing HUD activated ab

Re: [Unity-design] exhausted from suggesting

2012-04-28 Thread balint...@gmail.com
> > please do not kill yourself > 2012/4/27 Pedro Bessa > >> Hi people, >> >> I suggested lots of things to you, Firefox and Google. See the end of my >> blog at >> http://pedbessa.blogspot.com/ My suggestions must have only inspired you, >> because they weren't built-in, so I'm going to chang

Re: [Unity-design] Fwd: Thoughts on the top left corner? Can it be done better or prettier?

2012-05-17 Thread balint...@gmail.com
I'm not sure, if you are reading this list or just spamming it constantly. 2012/5/17 Pedro Bessa > > > Mensagem original Assunto: Thoughts on the top left > corner? Can it be done better or prettier? Data: Mon, 05 Mar 2012 > 21:00:52 - De: shane > Responder > a: shan

Re: [Unity-design] Borderless light-themes

2012-05-28 Thread balint...@gmail.com
+1 for the idea > 2012/5/28 Bilal Akhtar > >> That's because the bugs requesting border less themes were marked fixed, >> and not updated when the change was reverted. The wishlist one is marked >> fixed because it is "fixed for the time being" in light themes, and a long >> term solution is wha

Re: [Unity-design] holy shit! your competition did it

2012-05-28 Thread balint...@gmail.com
You are such a hero for opening our blind eyes. 2012/5/28 SorinN > >> before your Holly Shift man, >> think that not all peoples around here can wear your pants >> please be respectful - this is a community not a circle of 3 friends >> around the block >> doesn't matter - high rank or low rank -

Re: [Unity-design] Desktop as a widget space.

2012-05-29 Thread balint...@gmail.com
icons near its couner, indicating what kind of event happened. And so on, and so forth...). With further extending the launcher api we could reach much better functionality then with widgets, or even tiles. At least as I see. sincerelly Csonka Bálint 2012/5/29 balint...@gmail.com > Widgets m

Re: [Unity-design] Desktop as a widget space.

2012-05-29 Thread balint...@gmail.com
Do you remember Docky's docklets<http://3.bp.blogspot.com/-946RxcbSjwg/TmiKsPLUpGI/SMU/L-RNwovLmIk/s1600/Docky-Ubuntu-Unity-Launcher-Alternatives.jpg>? I am sure I'm not he only one who loved them. They could do anything a widget is for. 2012/5/29 balint...@gmail.com >

Re: [Unity-design] dropping the top panel shadow

2012-06-03 Thread balint...@gmail.com
I dont like this idea. The shadow indicates whether the panel currently is a part of a the window we see or not. And the GTK theming is necessary because the panel sometimes is the part of a window. It would just look odd with a dash-like theming. 2012/6/3 Thorsten Wilms > On 06/03/2012 09:45 AM

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-14 Thread balint...@gmail.com
Dear Unity design, I do think categorization here is a bad idea. On which basis do we categorize apps? How do we know that our predefied categories will fit everyone? Take for example Thunderbird or Empathy. They could be in a productivity, or a messaging category also, apart from being internet re

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-14 Thread balint...@gmail.com
ault application set). > > best, > > Paulo > > > 2012/6/14 balint...@gmail.com : > > Dear Unity design, > > I do think categorization here is a bad idea. On which basis do we > > categorize apps? How do we know that our predefied categories will fit >

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-15 Thread balint...@gmail.com
ce* i saw it last time, and that is why people understand the iPhone's home concept the first time they get it in ther hands. Thats the way human mind works. 2012/6/15 Thorsten Wilms > On 06/15/2012 02:28 AM, balint...@gmail.com wrote: > >> Dear Unity design, >> I do think

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-17 Thread balint...@gmail.com
Very good reasoning. Absolutely agree. 2012/6/17 Connor Carney > > Now, I would really like to hear the *reasoning* against having > > default categories. Why it is preferable to let the burden to the user > > do all the job for each new applications he/she installs (and all the > > installed ap

Re: [Unity-design] A better Ubuntu Unity Launcher - Part I (mockup)

2012-07-15 Thread balint...@gmail.com
I like the folders idea. 2012/7/15 Ryan Gauger > On 07/15/2012 04:04 PM, Brandon Watkins wrote: > > I saw this mockup by rylexr on deviantart > today, and think it has some nice ideas to improve the unity launcher. It > looks cleaner and more readable, and the id

[Unity-design] Readability, less colour, and more shadows

2012-10-20 Thread balint...@gmail.com
This whole cameleonic behaviour is not a bad thing, though the current design went a bit too far with it. The initial purple hue of the dash is really hard on the eyes for me, and the tinting of the dash really does reduce readability with certain wallpapers. These two are the most important ergono

[Unity-design] Sliding desktop

2012-11-12 Thread balint...@gmail.com
I have made a really quick mockup about what i think would solve 2 things i dont like about the current implementation of unity. - The blurred dash slows down the overall unity experience. Especially on non-intel devices and while runnung dynamically rendered content (video or games).

Re: [Unity-design] Readability, less colour, and more shadows

2015-04-13 Thread balint...@gmail.com
ll the time (like previous versions of unity did by default), because that > goes with pretty much anything. > > On Sat, Oct 20, 2012 at 4:30 PM, balint...@gmail.com > wrote: > >> This whole cameleonic behaviour is not a bad thing, though the current >> design went a bit to