Re: [Unity-design] Reduce to icon function

2012-02-08 Thread Marco Biscaro
I'm not sure if the decision of design team still the same, but this was dicussed some time ago in this bug report: https://bugs.launchpad.net/ayatana-design/+bug/733349 I wish someone from design to confirm your current position. Em 08-02-2012 19:09, supernova escreveu: I'm using precise liv

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-09 Thread Marco Biscaro
This is a nice point... The 'dodge windows' was confusing users, but was 'always hide' tested and scientific comproved to be best (or, at least, less confusing) to users? The best option should be kept, and not that one which was not tested. 'Always hide' can be even more confusing to novice u

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-09 Thread Marco Biscaro
Another thought: is a LTS release an appropriate occasion to completly remove a feature that millions of users are used to use? Em 09-02-2012 22:02, Marco Biscaro escreveu: This is a nice point... The 'dodge windows' was confusing users, but was 'always hide' tested and sci

Re: [Unity-design] Alt-Tab behaviour

2012-02-12 Thread Marco Biscaro
Em 12-02-2012 11:56, John O'Brien escreveu: I must be the only person who does not like this feature or at least I feel alt-tab should also let me switch to apps on different viewports as well. Perhaps it could primarily display the current viewport apps larger or something. The main time this

Re: [Unity-design] No more dodge windows in Unity?

2012-02-15 Thread Marco Biscaro
Em 15-02-2012 18:41, Mark Shuttleworth escreveu: What do you propose to do about the transition when it is showing on the desktop, and an app is maximised. Wait a second and then hide the launcher. I think this is sufficient. This is very similar to unity 4 behaviour, but with a little delay be

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-27 Thread Marco Biscaro
+1 If the confirmation dialog is an option do undo an action that is not wanted (for example, clicking in the shutdown option for mistake), it seems reasonable to execute that action if it is not undone before a given timeout (say, 60 seconds). The same for logout. Em 27-02-2012 07:19, Phil

Re: [Unity-design] Tweaking ubuntu interface just a little bit

2012-02-28 Thread Marco Biscaro
Em 28-02-2012 11:38, nick rundy escreveu: I cannot stand those dang thumbnail popups that occur on Windows 7. I do not think this will be an improvement to the situation, especially considering the ease with which they can unintentionally be triggered due to the Launcher being on the left edge

Re: [Unity-design] Are there plans to add "Reboot" item to the power-cog menu in panel?

2012-02-29 Thread Marco Biscaro
2012/2/28 Matthew Paul Thomas > > The shutdown and logout dialogs (and the restart dialog, when it was > separate) used to have a 60-second countdown. We dropped it because it > is wrong to assume that the computer will shut down or log out by > itself once the countdown reaches zero. Isn't rig

Re: [Unity-design] HUD activation key

2012-03-29 Thread Marco Biscaro
Maybe Super+space? On 29-03-2012 18:40, Barry Warsaw wrote: Hi. Mark suggested that this is the right place to discuss the HUD summoning key binding problem. I only just subscribed; I tried to read up only on the recent messages in this mailing list, so apologies if I missed some previous disc

Re: [Unity-design] Minimize on launcher icon click

2012-05-01 Thread Marco Biscaro
Em 30-04-2012 22:08, Alan Pope escreveu: If that was the case then simply middle click the titlebar of the app you don't want anymore. This is not easy to do in a touchpad. -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Marco Biscaro
Em 03-05-2012 02:49, Ian Santopietro escreveu: Because of the burden of maintaining the code that enables that. There are a bunch of components that do that, and it's better to focus developer time into projects that affect the vast majority of users. Who is "the vast majority of users"? New user

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread Marco Biscaro
2012/5/4 Evan Huus > > When designing a large, widely-used project like Unity you have to be > brutally strict about what is allowed in terms of features and options, or > else the project begins to bloat under the weight of hundreds of these > 'little' features and options. It starts being slow,