I figured I'd step back on topic real quickly as well to share my thoughts
on the OP's mockup :)
Pros:
1. Potential performance increase (and possible battery life enhancement?)
by removing blur effect.
2. Slide effect and opaque-ness gives more readability and more focus on
the dash content. (I'v
I find the dash really unbearably slow these days (since updates to
12.10 i think), and i tried to remove the blur, and found it to be still
very slow, so there must be something more (and my computer is 6 cores
with 8GB ram, my gpu is the onboard Radeon HD 4250 with free driver, it
shouldn't b
forgot to mention, on my newer laptop with ivybridge it performs perfectly,
it only seems to have issues with certain (older?) chips. Ironlake isn't
super old though (2010). Performance with the blur on that chip is very
noticeably bad when performing actions like dragging an icon from the dash
to
If I turn the blur off in ccsm it performs far better, but is unusable due
to the text being unreadable. I actually have no problem with the blur in
windows aero on the ironlake card, the active blur in kwin/plasma is also
fine, its only the unity dash's blur that performs so poorly.
On Mon, Nov
I have always found turning blur off via CCSM makes the dash much more
responsive (though completely unusable) so yes it does seem to make a
lot of difference.
And anything that can improve responsiveness of a major component such
as the dash should be seriously considered.
On 12 November 2012 21:
Is it really the blur that's causing slowdowns though? From conversations
I've had with Unity engineers, the blur is not a particularly intensive
effect, Atty least not in the way that Unity implements it. Remember, just
because Window's blur is slow, doesn't mean Unity's will be as well.
On Nov 12
On 11/12/2012 02:40 PM, balint...@gmail.com wrote:
I have made a really quick mockup about what i think would solve 2
things i dont like about the current implementation of unity.
* The blurred dash slows down the overall unity experience.
Especially on non-intel devices and while runnung
On Mon, Nov 12, 2012 at 11:40 AM, balint...@gmail.com
wrote:
> I have made a really quick mockup about what i think would solve 2 things i
> dont like about the current implementation of unity.
>
> The blurred dash slows down the overall unity experience. Especially on
> non-intel devices and whil
Nice.
An easy way for some window managers to do this is to reparent all the
windows, including the file manager's desktop window, in a screen-sized
window in addition to the usual frame control windows. Moving everything
aside like that is then just a sequence of calls to move that base window.
I
Very nice mockup :)
I think that would be a much better alternative to the dreadful and
slow blur. Looks much nicer too.
But is it really any less intensive?
On 12 November 2012 19:44, balint...@gmail.com wrote:
> and the file:
>
>
> 2012/11/12 balint...@gmail.com
>>
>> I have made a really qui
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