Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
I figured I'd step back on topic real quickly as well to share my thoughts on the OP's mockup :) Pros: 1. Potential performance increase (and possible battery life enhancement?) by removing blur effect. 2. Slide effect and opaque-ness gives more readability and more focus on the dash content. (I'v

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Gabriel Pettier
I find the dash really unbearably slow these days (since updates to 12.10 i think), and i tried to remove the blur, and found it to be still very slow, so there must be something more (and my computer is 6 cores with 8GB ram, my gpu is the onboard Radeon HD 4250 with free driver, it shouldn't b

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
forgot to mention, on my newer laptop with ivybridge it performs perfectly, it only seems to have issues with certain (older?) chips. Ironlake isn't super old though (2010). Performance with the blur on that chip is very noticeably bad when performing actions like dragging an icon from the dash to

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
If I turn the blur off in ccsm it performs far better, but is unusable due to the text being unreadable. I actually have no problem with the blur in windows aero on the ironlake card, the active blur in kwin/plasma is also fine, its only the unity dash's blur that performs so poorly. On Mon, Nov

Re: [Unity-design] Sliding desktop

2012-11-12 Thread shane lee
I have always found turning blur off via CCSM makes the dash much more responsive (though completely unusable) so yes it does seem to make a lot of difference. And anything that can improve responsiveness of a major component such as the dash should be seriously considered. On 12 November 2012 21:

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Ian Santopietro
Is it really the blur that's causing slowdowns though? From conversations I've had with Unity engineers, the blur is not a particularly intensive effect, Atty least not in the way that Unity implements it. Remember, just because Window's blur is slow, doesn't mean Unity's will be as well. On Nov 12

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Brandon Watkins
On 11/12/2012 02:40 PM, balint...@gmail.com wrote: I have made a really quick mockup about what i think would solve 2 things i dont like about the current implementation of unity. * The blurred dash slows down the overall unity experience. Especially on non-intel devices and while runnung

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Dylan McCall
On Mon, Nov 12, 2012 at 11:40 AM, balint...@gmail.com wrote: > I have made a really quick mockup about what i think would solve 2 things i > dont like about the current implementation of unity. > > The blurred dash slows down the overall unity experience. Especially on > non-intel devices and whil

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Gregory Merchan
Nice. An easy way for some window managers to do this is to reparent all the windows, including the file manager's desktop window, in a screen-sized window in addition to the usual frame control windows. Moving everything aside like that is then just a sequence of calls to move that base window. I

Re: [Unity-design] Sliding desktop

2012-11-12 Thread shane lee
Very nice mockup :) I think that would be a much better alternative to the dreadful and slow blur. Looks much nicer too. But is it really any less intensive? On 12 November 2012 19:44, balint...@gmail.com wrote: > and the file: > > > 2012/11/12 balint...@gmail.com >> >> I have made a really qui