nice.
is also fun to click "pulse" like mad! :)
From: christian.giord...@canonical.com
Date: Fri, 2 Mar 2012 18:14:54 +
To: m...@ubuntu.com
CC: unity-design@lists.launchpad.net
Subject: Re: [Unity-design] Indeterminate Progress Bar On Launcher
Here a quick Flash (booo) prototy
Here a quick Flash (booo) prototype showing the connection that we could
have between the knight rider bar and the progress of the process. Every
time the process progresses it could send a pulse event to the bar
(emulated in the prototype by a click on the "pulse" button). There is a
maxmium speed
On Thu, Mar 1, 2012 at 7:22 AM, Mark Shuttleworth wrote:
> Going deeper: what matters with these numbers is not the number itself,
> but the *change* in the number. Think of any example, like the number of
> updates to an app. What matters is that you've gone from zero to 3 or from
> 2 to 6. Goin
On 03/01/2012 08:24 AM, Mark Shuttleworth wrote:
On 29/02/12 20:22, Carl Ansell wrote:
I believe the number was just used to show the position of the
spinner, and does not actually have anything to do with the status of
the spinner at all. Correct me if I'm wrong though.
The app can decide if
On 29/02/12 20:22, Carl Ansell wrote:
I believe the number was just used to show the position of the
spinner, and does not actually have anything to do with the status of
the spinner at all. Correct me if I'm wrong though.
The app can decide if it wants the number, or the spinner, or both. I
On 29/02/12 19:30, Jamu Kakar wrote:
- If the number is quite large, like 1000, there won't be enough
horizontal space for the spinner.
We already map to *** for numbers over 999. There's room.
Going deeper: what matters with these numbers is not the number itself,
but the *change* in the nu
Hi Chris
I believe the number was just used to show the position of the spinner,
and does not actually have anything to do with the status of the
spinner at all. Correct me if I'm wrong though.
On Wed 29 Feb 2012 18:46:24 GMT, Chris wrote:
Hi everyone,
It's not entirely clear why there s
Hi everyone,
It's not entirely clear why there should be a number showing at all when
that spinner pops up. The spinner is indicative in terms of showing that
the app is doing something that can't be clearly be defined as growing
number (0% - 100%). As such I don't see a problem in temporary repla
Hi,
On Wed, Feb 29, 2012 at 1:31 PM, Mark Shuttleworth wrote:
> On 29/02/12 01:13, Evan Huus wrote:
> I've done a really basic mockup at [1] - I'm not much of a graphics
> artist, but hopefully it'll get the concept across.
>
> [1] http://dl.dropbox.com/u/171647/Unity_Launcher_Busy_Mockup.png
>
>
Once it starts spinning it would be more noticeable, of course it could be
tweaked a bit.
>>that looks good.
>Thank you very much, I'm available for weddings and cut-n-paste
jobs.
Awesome! :D
On 29. feb. 2012 17:31, Mark Shuttleworth w
On 29/02/12 17:47, Omar B. wrote:
that looks good.
Thank you very much, I'm available for weddings and cut-n-paste jobs.
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On Wed, Feb 29, 2012 at 11:31 AM, Mark Shuttleworth wrote:
> On 29/02/12 01:13, Evan Huus wrote:
>
> I've done a really basic mockup at [1] - I'm not much of a graphics
> artist, but hopefully it'll get the concept across.
>
> [1] http://dl.dropbox.com/u/171647/Unity_Launcher_Busy_Mockup.png
>
>
On 29. feb. 2012 17:31, Mark Shuttleworth wrote:
Can you insert the spinny in the number slot, please, rather than
adding a new slot? Perhaps like this:
I have very good eye sight, but I couldn't actually see that spinner
that looks good.
Date: Wed, 29 Feb 2012 17:31:28 +0100
From: m...@ubuntu.com
To: eapa...@gmail.com
CC: unity-design@lists.launchpad.net
Subject: Re: [Unity-design] Indeterminate Progress Bar On Launcher
On 29/02/12 01:13, Evan Huus wrote:
I've done a really basic m
On 29/02/12 01:13, Evan Huus wrote:
I've done a really basic mockup at [1] - I'm not much
of a graphics artist, but hopefully it'll get the concept across.
[1] http://dl.dropbox.com/u/171647/Unity_Launcher_Busy_Mockup.png
Can you insert the spinny in
I've done a really basic mockup at [1] - I'm not much of a graphics artist,
but hopefully it'll get the concept across.
The use case I see for this feature is basically the same use case that the
regular launcher-progressbar fills. When you have an application that's
doing something, it's nice to
It might be worth exploring the use of a spinny in the space we place
numbers, but not a progress bar. Mockups welcome.
On 28/02/12 05:59, Ian Santopietro wrote:
In cases where there is no determined percentage or time remaining, I
don't feel it would be appropriate to show a progress bar t
In cases where there is no determined percentage or time remaining, I don't
feel it would be appropriate to show a progress bar there at all.
Indeterminate progress bars are great for a particular window for
indicating that _something_ is happening, but I don't think this behavior
is appropriate fo
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