In cases where there is no determined percentage or time remaining, I don't feel it would be appropriate to show a progress bar there at all. Indeterminate progress bars are great for a particular window for indicating that _something_ is happening, but I don't think this behavior is appropriate for the launcher. On Feb 27, 2012 8:12 PM, "Evan Huus" <eapa...@gmail.com> wrote:
> At the moment, the Unity Launcher supports displaying the progress of an > application as part of its launcher tile. This is good. > > Some tasks in some applications, however, do not have an easily calculated > percentage completion, and so use an 'indeterminate progress bar'. A good > example of this is when checking for new updates in Update Manager. The > progress bar bounces back and forth, rather than filling from start to > finish. > > Problem: The Unity launcher has no support for displaying this type of > status on a launcher tile. > > I think it would be useful if applications could indicate to Unity that > they were performing an indeterminate-progress action, and that Unity would > then indicate this on the launcher tile somehow. I think a spinner would be > better than the bouncing-progress-bar because of the amount of detail > available in a small launcher tile, but that's obviously debatable. > > Thoughts? UI-Freeze is past for Precise already, but this seems like it > would be relatively simple (basically just 'start' and 'stop' API calls and > the actual rendering)... > > Evan > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp > >
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