Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-03-01 Thread Davor
Dana Tue, 28 Feb 2012 01:32:54 +0100, frederik.nn...@gmail.com napisao/napisala je: Hi, On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: Please look at this screenshot: http://ubuntuone.com/** 501RQqrOW1fh89fsIWhx4z

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Jo-Erlend Schinstad
On 28. feb. 2012 03:46, Dub wrote: The only problem I see if the fact that those are not the final paths. If he typed in Middle Eastern and it displayed like that, I would probably agree 100%. But now actually spending a few minutes to look at it, I retract my 1+ I don't think it should chang

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Dub
length which facilitates scanning. this is at least what struck me. > Although it had more "clutter" it seemed more organized with the path > present. Just my impressions so far. > > > ------------------ > Date: Mon, 27 Feb 2012 22:23:44 -0400 > Subject

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread nick rundy
400 Subject: Re: [Unity-design] HUD: reduce clutter by removing repeated information From: dubcan...@gmail.com To: nru...@hotmail.com CC: joerlend.schins...@gmail.com; unity-design@lists.launchpad.net Not really Nick, it's actually pretty standard. On Windows if you go to a folder Blah for e

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Dub
Not really Nick, it's actually pretty standard. On Windows if you go to a folder Blah for example in Programs. Every single doesn't have C:/Programs/Blah/ before it. It's just "Program". Same goes for email for example, if you go to a folder called Junk Spam not every email begins with "Junk Spam/

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Matt Richardson
On 27/02/12 22:37, nick rundy wrote: I don't know that it really counts as clutter though. You have to display the "original" path at least once. Repeating it for other entries doesn't really seem to me like it clutters anything. Plus having the actual entry shift to the left margin makes it

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread frederik.nn...@gmail.com
Hi, On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)),

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread nick rundy
I don't know that it really counts as clutter though. You have to display the "original" path at least once. Repeating it for other entries doesn't really seem to me like it clutters anything. Plus having the actual entry shift to the left margin makes it difficult to "scan a column" of diffe

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Evan Huus
On Mon, Feb 27, 2012 at 1:02 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)), >