The only problem I see if the fact that those are not the final paths. If he typed in Middle Eastern and it displayed like that, I would probably agree 100%.
But now actually spending a few minutes to look at it, I retract my 1+ I don't think it should change because those are suggestive paths. And in this case it makes sense to repeat (especially since they will not always be the same path, this is a small exception). - Steve On Mon, Feb 27, 2012 at 10:38 PM, nick rundy <nru...@hotmail.com> wrote: > Okay, I see your point. (on an aside, I dislike not seeing the whole path > in Windows--it's something I've bemoaned int he past). > > But considering that everything is in "List" mode, don't you think it > makes it easier to scan when eveyrthing has a path? When the path is the > same, everything lines up perfectly. Different paths lead to differnt > length which facilitates scanning. this is at least what struck me. > Although it had more "clutter" it seemed more organized with the path > present. Just my impressions so far. > > > ------------------------------ > Date: Mon, 27 Feb 2012 22:23:44 -0400 > Subject: Re: [Unity-design] HUD: reduce clutter by removing repeated > information > From: dubcan...@gmail.com > To: nru...@hotmail.com > CC: joerlend.schins...@gmail.com; unity-design@lists.launchpad.net > > > Not really Nick, it's actually pretty standard. On Windows if you go to a > folder Blah for example in Programs. Every single doesn't have > C:/Programs/Blah/ before it. It's just "Program". > > Same goes for email for example, if you go to a folder called Junk Spam > not every email begins with "Junk Spam/Email Name". And there is a ton of > other examples I can provide. > > It's pretty standard to assume a single path indicates that all the sub > items (regardless of display) are part of that path. > > I like it, 1+ > > On Mon, Feb 27, 2012 at 6:37 PM, nick rundy <nru...@hotmail.com> wrote: > > I don't know that it really counts as clutter though. You have to display > the "original" path at least once. Repeating it for other entries doesn't > really seem to me like it clutters anything. > > Plus having the actual entry shift to the left margin makes it difficult > to "scan a column" of differing entries. I have to read the original path > to its end, then shift focus to the beginning again. Seems like some users > might be confused by this. > > > Date: Mon, 27 Feb 2012 19:02:49 +0100 > > From: joerlend.schins...@gmail.com > > To: unity-design@lists.launchpad.net > > Subject: [Unity-design] HUD: reduce clutter by removing repeated > information > > > > > Please look at this screenshot: > http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z > > > > When accessing deep command structures (previously known as menus :)), > > most of the information in HUD is repeated many times. This creates > > unnecessary clutter. > > > > It would be better to display the submenu as a header and then only > > lists the menu items under that header. I'm not a great Gimp artist, so > > I'll use text to illustrate how I think it should be, compared to what > > you see in the screenshot. [more encodings] represents the search field > > with input. > > > > Current: > > > > [more encodings] > > View > Character Encodings > More Encodings > User Defined > > View > Character Encodings > More Encodings > Unicode (UTF-16) > > View > Character Encodings > More Encodings > Middle Eastern > > View > Character Encodings > More Encodings > SE & SW Asian > > View > Character Encodings > More Encodings > East Asian > > > > > > My proposal: > > > > [more encodings] > > View > Character Encodings > More Encodings (Non-clickable) > > User Defined > > Unicode (UTF-16) > > Middle Eastern > > SE & SW Asian > > East Asian > > > > > > Of course, this was just a quick example I found in the application I > > was currently using. (Thunderbird) I can imagine scenarios where you > > have much deeper hierarchies. In those cases, the actual command might > > have to be shortened because the path is too long. But the command is > > more important than the path leading to it. I think that needs > > consideration as a pure usability issue. > > > > In any case, I think this would be cleaner than repeating the entire > > path over and over. > > > > Thoughts? > > > > -- > > Jo-Erlend Schinstad > > > > > > -- > > Mailing list: https://launchpad.net/~unity-design > > Post to : unity-design@lists.launchpad.net > > Unsubscribe : https://launchpad.net/~unity-design > > More help : https://help.launchpad.net/ListHelp > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp > > >
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