Re: [Unity-design] Fwd: About tiling window management in Unity

2012-03-05 Thread Gabriel Pettier
I happens to be at a place where i have to use windows 7, and i understand the grid modification happens to be a near copy of the windows behaviour, now, i understand the use of having universal keyboards shortcuts, but can we have the old behaviour somehow? Like setting a "resize cycle" option som

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Gabriel Pettier
Le 26/02/2012 18:46, Philipp Gassmann a écrit : Am 02/26/2012 04:06 PM, schrieb frederik.nn...@gmail.com: On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann > wrote: Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > On 26/02/12 11:50, Gabriel Pettier wrote:

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Philipp Gassmann
Am 02/26/2012 04:06 PM, schrieb frederik.nn...@gmail.com: > On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann > wrote: > > Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > > On 26/02/12 11:50, Gabriel Pettier wrote: > >> I think beeing able to put 4 windows s

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann wrote: > Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > > On 26/02/12 11:50, Gabriel Pettier wrote: > >> I think beeing able to put 4 windows side by side would be great (or > >> two with ¼/¾ widths), vertical spliting is less used but a top/b

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Philipp Gassmann
Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth: > On 26/02/12 11:50, Gabriel Pettier wrote: >> I think beeing able to put 4 windows side by side would be great (or >> two with ¼/¾ widths), vertical spliting is less used but a top/bottom >> split is sometime useful. Too much would makes it hard t

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Mark Shuttleworth
On 26/02/12 11:50, Gabriel Pettier wrote: I think beeing able to put 4 windows side by side would be great (or two with ¼/¾ widths), vertical spliting is less used but a top/bottom split is sometime useful. Too much would makes it hard to use, so i think a 4×2 grid would be nice. Quartering w

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread frederik.nn...@gmail.com
Hello sabdfl, On Sun, Feb 26, 2012 at 10:56, Mark Shuttleworth wrote: > > I'll ask John to review the bindings and to make tiling possible in a > clean and consistent way. > hurrah :D > > Out of curiosity, is quartering the finest granularity of typical useful > tiling? in what concerns til

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-26 Thread Mark Shuttleworth
I'll ask John to review the bindings and to make tiling possible in a clean and consistent way. Out of curiosity, is quartering the finest granularity of typical useful tiling? I'm not talking anorak OMG-I-MUST-HAVE-20-tiles tiling, just sensible "this works well for most users who tile" til

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-25 Thread frederik.nn...@gmail.com
I think it would be more reasonable to enable a grid for resizing windows. And moving a window should also default to gridded steps. Lifting a window out of this grid should be possible with a modifier for example ALT+SUPER. After this is implemented, the importance of having keyboard shortcuts fo

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-25 Thread frederik.nn...@gmail.com
On Sat, Feb 25, 2012 at 22:08, Gabriel Pettier wrote: > Le jeu. 23 févr. 2012 12:48:46 CET, gabriel pettier a écrit : > > Hi everybody >> >> First, i want to point I'm overall very very happy with Unity efforts, >> and i speak out loud about it since Natty, it's a great thing, and it >> helped in

Re: [Unity-design] Fwd: About tiling window management in Unity

2012-02-25 Thread Gabriel Pettier
Le jeu. 23 févr. 2012 12:48:46 CET, gabriel pettier a écrit : Hi everybody First, i want to point I'm overall very very happy with Unity efforts, and i speak out loud about it since Natty, it's a great thing, and it helped increasing my productivity a lot, while getting me back to a more "sta