Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Barry Warsaw
On Mar 30, 2012, at 03:07 PM, Artem Popov wrote: >Right ALT would be a better choice, though CapsLock looks good either. Physical CapsLock won't work because many Emacs users (and others) swap left control and capslock. Anybody remember those old Sun keyboards, which were probably the last ones

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Connor Carney
I don't like the idea of assigning separate behaviour to left-ALT and right-ALT by default. Some keyboards (netbooks, macs, etc.) only have one alt key, and having buttons with the same label do different things is non-obvious, difficult to explain, and makes it much more difficult to provide inst

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Ian Santopietro
I think the original proposal was to offer a choice between the three keys. Most people will be able to pick one out of those three that will work great. On Mar 30, 2012 2:08 AM, "Artem Popov" wrote: > 2012/3/30 Mark Shuttleworth : > > Hi folks > > > > From a design point of view, and an engineer

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread gabriel pettier
Le ven. 30 mars 2012 10:07:03 CEST, Artem Popov a écrit : 2012/3/30 Mark Shuttleworth: Hi folks From a design point of view, and an engineering point of view, can we offer a choice of left-ALT, right-ALT or CAPS for the HUD activation? Left ALT is a bad choice because it causes the HUD to ne

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Artem Popov
2012/3/30 Mark Shuttleworth : > Hi folks > > From a design point of view, and an engineering point of view, can we > offer a choice of left-ALT, right-ALT or CAPS for the HUD activation? Left ALT is a bad choice because it causes the HUD to needlessly appear whenever you switch keyboard layout to

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-29 Thread Jamu Kakar
Hi Mark, On Thu, Mar 29, 2012 at 10:07 AM, Mark Shuttleworth wrote: > From a design point of view, and an engineering point of view, can we > offer a choice of left-ALT, right-ALT or CAPS for the HUD activation? I map CapsLock to be an additional Ctrl, but that's definitely because I'm a heavy e