Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-03-01 Thread Davor
Dana Tue, 28 Feb 2012 01:32:54 +0100, frederik.nn...@gmail.com napisao/napisala je: Hi, On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: Please look at this screenshot: http://ubuntuone.com/** 501RQqrOW1fh89fsIWhx4z

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Jo-Erlend Schinstad
On 28. feb. 2012 03:46, Dub wrote: The only problem I see if the fact that those are not the final paths. If he typed in Middle Eastern and it displayed like that, I would probably agree 100%. But now actually spending a few minutes to look at it, I retract my 1+ I don't think it should chang

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Dub
length which facilitates scanning. this is at least what struck me. > Although it had more "clutter" it seemed more organized with the path > present. Just my impressions so far. > > > -------------- > Date: Mon, 27 Feb 2012 22:23:44 -0400 > Subject

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread nick rundy
n shift focus to the beginning again. Seems like some users might be confused by this. > Date: Mon, 27 Feb 2012 19:02:49 +0100 > From: joerlend.schins...@gmail.com > To: unity-design@lists.launchpad.net > Subject: [Unity-design] HUD: reduce clutter by removing repeated informati

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Dub
it difficult > to "scan a column" of differing entries. I have to read the original path > to its end, then shift focus to the beginning again. Seems like some users > might be confused by this. > > > Date: Mon, 27 Feb 2012 19:02:49 +0100 > > From: joerlend.sc

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Matt Richardson
m assuming Jo meant something more like this: HUD Mockup <http://ubuntuone.com/1uXVeoS3fDsE0fG3LCon9P> Apologies if I'm wrong, that's just what I took from it. Matt > Date: Mon, 27 Feb 2012 19:02:49 +0100 > From: joerlend.schins...@gmail.com > To: unity-design@lists.l

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread frederik.nn...@gmail.com
Hi, On Mon, Feb 27, 2012 at 19:02, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)),

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread nick rundy
chpad.net > Subject: [Unity-design] HUD: reduce clutter by removing repeated information > > Please look at this screenshot: http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)), > most of the information in HUD is

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Evan Huus
On Mon, Feb 27, 2012 at 1:02 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)), >

[Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Jo-Erlend Schinstad
Please look at this screenshot: http://ubuntuone.com/501RQqrOW1fh89fsIWhx4z When accessing deep command structures (previously known as menus :)), most of the information in HUD is repeated many times. This creates unnecessary clutter. It would be better to display the submenu as a header and