Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread pjssi...@gmail.com
I think Chad has a point with the vanishing menus. I had never thought to much about it, but my eyes are much faster than my hands. If I want to use the menu the first thing I do is to move my eyes to the top bar, they arrive there and see an empty space. I feel slightly frustrated. Then my mouse

Re: [Unity-design] Any thought about the new gnome 3.6 UI?

2012-06-24 Thread pjssi...@gmail.com
Hi, As I said before I don't like the new "spatial memory" idea. It may work if the computer is used and administered by a single person. But it is clearly a bad idea if the computer is shared or administered by another person. The whole idea is that the system starts without any applications at

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-17 Thread pjssi...@gmail.com
> Display a flat list of all application launchers, excluding system > tools and file viewers.  Here's my reasoning: > > The default applications list should exclude system tools (because > they aren't applications from an end-user perspective) and file > viewers (because they aren't useful when la

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-16 Thread pjssi...@gmail.com
I have never used OS X, so I can not comment about it. I have always thought that it was easier to navigate the application menu from the Gnome 2 when compared to windows messy starting menu where applications were everywhere and could easily grow to an unusable state. So I don't think the messy w

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-14 Thread pjssi...@gmail.com
d a games/devtools category at all. > I do think it is best to leave that categorization to the user. And it is > done best by sorting them to pages. With that concept we could still > pre-define categories, but let the user customize them the way he wants. > > Yours sincerelly, Báli

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-14 Thread pjssi...@gmail.com
hope that Unity, more specifically the Application Lens, can better support browsing by categories in the future. best, Paulo 2012/6/12 pjssi...@gmail.com : > I will use the opportunity to point out one of the major problems in > the Dash, IMHO. IN my home I am the only one using unity, m

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-12 Thread pjssi...@gmail.com
I will use the opportunity to point out one of the major problems in the Dash, IMHO. IN my home I am the only one using unity, my two sons and my wife use Gnome and The Dash is the reason. Let me explain. I thin the Dash is very good to find applications and documents by searching. It is great to

Re: [Unity-design] Multiseat

2012-05-24 Thread pjssi...@gmail.com
s is > correct. > > Note that whilst this description is for a 2 seat configuration, it could > work just as easily with 3 or more seats. > The only thing I can't think of at the moment is how to detect non-input > devices (external hard drives, etc) and more importantly, how

Re: [Unity-design] Multiseat

2012-05-21 Thread pjssi...@gmail.com
> > In other words, even if the design requirements can be discussed > before the low-level stuff, it's outside the scope of this list. > I am not completely sure about this statement. Surely there is a great part of the setup that is too low level to be considered here. But it would be nice to co

[Unity-design] Multiseat

2012-05-19 Thread pjssi...@gmail.com
Hello, I would like to make a suggestion: make multiseat configuration easy in Ubuntu. Since I am not sure that this is the right mailing list to post this idea I am going to try to keep the email relatively small. If I should wirte somewhere else please let me know. First I need to explain what

Re: [Unity-design] Lens filters should be displayed by default, and visibility should be remembered forever

2012-02-23 Thread pjssi...@gmail.com
I enthusiastically support this! As I just said in another message, it would make the life of my small kid easier... best, Paulo On Wed, Feb 22, 2012 at 9:16 PM, Jo-Erlend Schinstad wrote: > In lenses, it is not obvious what the filters do, if anything at all. It > might be understood as the se

Re: [Unity-design] Some impressions about the current status of Unity

2012-02-23 Thread pjssi...@gmail.com
Dear Adrian, On Thu, Feb 23, 2012 at 6:31 AM, Adrian Maier wrote: > Wow ,  that's a shocking suggestion :  in order to see what's > available I need to start an application. > And this is supposed to be a progress compared to the old-style > desktop environments that can display a quick list of c

Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread pjssi...@gmail.com
> I've mentioned it, but it was shot down on the grounds that dodge was > found to be confusing to certain users in testing. This means it is > obviously not strictly superior. I don't think this is certain. It is certain that dodge windows was considered confusing when used as default option in t

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-09 Thread pjssi...@gmail.com
On Thu, Feb 9, 2012 at 8:23 PM, Petko wrote: > On 02/10/2012 12:13 AM, pjssi...@gmail.com wrote: >> >> Because in this case it is not that clear for me how a user would find its >> way to open the first application. There is no launcher, there is no menu >> labeled

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-09 Thread pjssi...@gmail.com
I'll jump in... > It's ok, by default the launcher must be never hide, I prefer this behavior > for newbies. Disclaimer: I am a scientist (I really am), not a priest. So, if a well made test shows that a feature is confusing, even if I like, I can accept to let it go. Moreover I certainy agree wi