Re: [Unity-design] Kill The Sort-By Button

2012-12-14 Thread Connor Carney
Why can't the implementation be global? The existing sort interface is globally implemented by Gtk. On Thu, Dec 13, 2012 at 3:50 AM, Petko wrote: > My two cents : I don't think that removing the bar with the column names > is inappropriate - it's just needed to understand the info below (if th

Re: [Unity-design] When to use toggle switches

2012-07-09 Thread Connor Carney
It seems like a good rule of thumb would be that whenever you're tempted to use the word "enabled", to use a switch instead. Connor On Jul 4, 2012 11:49 AM, "Philipp Wendler" wrote: > > Hello, > > Am 04.07.2012 18:21, schrieb Matthew Paul Thomas: > > Thorsten Wilms wrote on 07/06/12 11:59: > > >

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-17 Thread Connor Carney
> Now, I would really like to hear the *reasoning* against having > default categories. Why it is preferable to let the burden to the user > do all the job for each new applications he/she installs (and all the > installed applications that come by default). Sure, it is impossible > to find a good

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-16 Thread Connor Carney
A look at other operating systems suggests that categorization is not necessary: out of all of the current-generation UIs, the only one that offers prominent categorization of installed applications is KDE. - Mac OS has never categorized applications. Current versions of OS X provide a doc

Re: [Unity-design] Multiseat

2012-05-21 Thread Connor Carney
> > In this case, I'd say the discussion shouldn't *start* on this > list, but rather on a more low-level one. It can then return > to this list when such wrapper is ready and the usability > aspect can be prioritized. > > Thoughts, anyone? This strikes me as backwards. If the user-facing desig

Re: [Unity-design] Minimize on launcher icon click

2012-04-30 Thread Connor Carney
Click-to-minimize breaks the fundamental concept of the unity launcher: clicking on an application indicates that you want to use it. Hiding the application when you want to use it is exactly the wrong behaviour. On Mon, Apr 30, 2012 at 2:18 PM, Nekhelesh wrote: > @Jonathan French, > > I like

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Connor Carney
I don't like the idea of assigning separate behaviour to left-ALT and right-ALT by default. Some keyboards (netbooks, macs, etc.) only have one alt key, and having buttons with the same label do different things is non-obvious, difficult to explain, and makes it much more difficult to provide inst

Re: [Unity-design] Ability to remove Spaces-Icon from launcher for my parents :)

2012-03-14 Thread Connor Carney
If there's only one workspace (which is the case when the horizontal and vertical size are both 1), then there's nothing to switch to, so the switcher is useless anyway. On Wed, Mar 14, 2012 at 7:26 PM, nick rundy wrote: > Wouldn't this bother people who use the mouse to click on the Icon to >