Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
Because of the burden of maintaining the code that enables that. There are a bunch of components that do that, and it's better to focus developer time into projects that affect the vast majority of users. On Wed, May 2, 2012 at 7:06 PM, Ryan Gauger wrote: > I have tried auto-hide, didn't work for

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
I have tried auto-hide, didn't work for me. IMHO, we should implement this as an OPTION in CCSM. Why remove it entirely instead of having it as an option? In Christ, Ryan Sent from my iPod On May 2, 2012, at 4:33 PM, Ian Santopietro wrote: > "The World" did not love the idea of re-implementin

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Alan Bell
On 02/05/12 18:18, Ryan Gauger wrote: Why is the final conclusion no? Why do people on this team hate the idea of adding the feature back in while the world (public) loves the idea of re-implementing this feature? I keep bringing this up because it continues to be dropped, while the public trie

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
"The World" did not love the idea of re-implementing this feature, and most people on this team were against dropping it. The reasoning is that End-user tested showed it was confusing and didn't inspire confidence. You can't make claims like "Most Ubuntu users want this back..." without showing ev

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
There were good designs in Oneiric. There would be in Precise if this option was re-implemented. Again, most Ubuntu users want this back. There is really no reason why we couldn't at least make dodge an option, but maybe not by default in CCSM. Just saying. In Christ, Ryan Sent from my iPod O

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
This issue has been discussed in great length before, and in short, the burden on Unity Developers is not superficial. The option is also confusing, and there are no good designs for enabling this option presented. It's not coming back. On Wed, May 2, 2012 at 2:22 AM, Michele Giacomoli wrote: > +

Re: [Unity-design] Minimize on launcher icon click

2012-05-02 Thread Ian Santopietro
No, tapping with two or three fingers simultaneously. On Wed, May 2, 2012 at 6:51 AM, Ryan Gauger wrote: > Actually, double-tapping does a double-click on my touchpad. You may be > right about the triple-tap though. > > Sent from my iPod > > On May 2, 2012, at 2:43 AM, Gabriel Pettier > wrote: >

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
Why is the final conclusion no? Why do people on this team hate the idea of adding the feature back in while the world (public) loves the idea of re-implementing this feature? I keep bringing this up because it continues to be dropped, while the public tries to say "don't ignore it! We want this

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Daniel Hollocher
It seemed to me that this has already been discussed a lot, with the finally conclusion being no. but maybe just certain elements of autododge, and with improvements. And at this time, no one has stepped forward with interest in making this direction happen. Take care, Dan On Wed, May 2, 201

Re: [Unity-design] Easy installation of lenses

2012-05-02 Thread Yann Brelière
Apparently, this is already planned: https://bugs.launchpad.net/ayatana-design/+bug/925642 A quicklist item "Add search categories" will be added to the dash launcher (BFB). I don't know if lenses are already tagged or categorized so they can all be shown in the software center. -- Yann Dìnendal -

Re: [Unity-design] Minimize on launcher icon click

2012-05-02 Thread Ryan Gauger
Actually, double-tapping does a double-click on my touchpad. You may be right about the triple-tap though. Sent from my iPod On May 2, 2012, at 2:43 AM, Gabriel Pettier wrote: > Double (simultaneous) touch on a touchpad should do a right click and triple > touch should do a middle click. Dunn

Re: [Unity-design] Easy installation of lenses

2012-05-02 Thread Faheem Padia
Also Agree. Lenses should definitely have there own section in the USC. The way I see it the dash is the stand out feature of Unity and more attention should be drawn to it. A dedicated section for lenses in the USC together with the development of many more lenses would certainly do this. Im q

Re: [Unity-design] Minimize on launcher icon click

2012-05-02 Thread shane lee
Before 11.10, touchpad users could use 3 finger taps for middle click. This ability was removed in unity (3D) and then eventually in unity 2D as well. I have no idea why but it was a terrible decision since it doesn't appear to do anything else. Every desktop I know I am able to do 3 finger taps bu

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Michele Giacomoli
+1 2012/5/2 Ryan Gauger > Hello, > > I have forgotten if I have brought this up before, so please forgive me if > I have. I think we should bring the Intellihide/dodge launcher feature > back. It only uses a few megabytes doesn't it? If so, it wouldn't hurt to > add it back in, would it? A lot o

Re: [Unity-design] Minimize on launcher icon click

2012-05-02 Thread Gabriel Pettier
Double (simultaneous) touch on a touchpad should do a right click and triple touch should do a middle click. Dunno if that works with magic mouse. Le 2 mai 2012 07:49, "Chris" a écrit : > Middleclick/scrollwheelclick can be achieved by clicking both buttons > simultaneously. That also works on m