Re: [Unity-design] HUD activation key

2012-03-30 Thread Pedro Bessa
Hi, if we have alt+find, why do we need ctrl+f? having both is redundant if we have alt+save, why do we need ctrl+s? having both is redundant eliminate ctrl+f, ctrl+s, ctrl+x, ctrl+c, ctrl+v etc move alt to ctrl Best regards, Pedro Bessa Em 29-03-2012 18:40, Barry Warsaw escreveu: Hi. Mark

Re: [Unity-design] HUD activation key

2012-03-30 Thread Pedro Bessa
I click the Dash icon, click More Applications, see: Used most oftenly see more results > apps 1, 2, 3... Installed see more results > apps 4, 5, 6... Available for Download > apps 7, 8, 9... What if... you hit Super, type dev, see: Dash see more results > KDevelop HUD see more results > F

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
Em 30-03-2012 12:58, Gustav Sony escreveu: - Some applications (e.g. emacs) use ALT as modifier It's not just "some". Pretty much any application with mnemonic keybindings for widgets use Alt as a modifier. This is a basic accessibility feature. At the very least we are talking about *all* cor

Re: [Unity-design] HUD activation key

2012-03-30 Thread Gustav Sony
_Overview (of both)_ _Status Quo: _ Hit only ALT _briefly_ brings up the HUD and gets focused, again HUD disappears. _Bug:_ HUD shouldn't appear when ALT is used with any other key (ALT+CAPS, ALT-NUM). _Problems:_ - Some applications (e.g. emacs) use ALT as modifier ... if user int

Re: [Unity-design] HUD activation key

2012-03-30 Thread Barry Warsaw
On Mar 30, 2012, at 11:41 AM, Conscious User wrote: >If you know a key combination by heart and use it constantly, the >ENTIRE act of hitting Alt plus another key takes less than half >of a second, regardless if you were distracted or not. Exactly, and basing the action on such tricky timing on a

Re: [Unity-design] HUD activation key

2012-03-30 Thread Barry Warsaw
On Mar 30, 2012, at 10:15 AM, gabriel pettier wrote: >I don't get the issue, the HUD is only displayed if you do a brief taping on >alt, i don't know of any application that use such a brief tap on alt, >softwares always use this key in combination with another key, any press >longer than half a s

Re: [Unity-design] HUD activation key

2012-03-30 Thread Barry Warsaw
On Mar 29, 2012, at 09:22 PM, Jamu Kakar wrote: >I think it should be fine/possible for a user to choose Alt, if that's >what they want, but increasingly it seems to be a bad default choice. >The suggestion to use Super-Space is quite nice, since it fits in with >the trend of Unity using Super for

Re: [Unity-design] HUD activation key

2012-03-30 Thread Ian Santopietro
Yes, but in this case, the HUD won't activate because you hit another key. The original proposal was to discuss making it an OPTION, rather than changing the key. I think this would be an excellent idea, since between those three, most people will be able to find one that works. On Fri, Mar 30, 2

Re: [Unity-design] HUD activation key

2012-03-30 Thread gabriel pettier
Le ven. 30 mars 2012 16:41:46 CEST, Conscious User a écrit : I trust you, but do you really change your mind/get distracted in less than half of a second? because here, if i keep alt down for more than that, there is no hud when i release… the tap need to be brief… i really don't see any proble

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
I trust you, but do you really change your mind/get distracted in less than half of a second? because here, if i keep alt down for more than that, there is no hud when i release… the tap need to be brief… i really don't see any problem (except with alt+capslock, as pointed in the other thread, b

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Barry Warsaw
On Mar 30, 2012, at 03:07 PM, Artem Popov wrote: >Right ALT would be a better choice, though CapsLock looks good either. Physical CapsLock won't work because many Emacs users (and others) swap left control and capslock. Anybody remember those old Sun keyboards, which were probably the last ones

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Connor Carney
I don't like the idea of assigning separate behaviour to left-ALT and right-ALT by default. Some keyboards (netbooks, macs, etc.) only have one alt key, and having buttons with the same label do different things is non-obvious, difficult to explain, and makes it much more difficult to provide inst

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Ian Santopietro
I think the original proposal was to offer a choice between the three keys. Most people will be able to pick one out of those three that will work great. On Mar 30, 2012 2:08 AM, "Artem Popov" wrote: > 2012/3/30 Mark Shuttleworth : > > Hi folks > > > > From a design point of view, and an engineer

Re: [Unity-design] HUD activation key

2012-03-30 Thread gabriel pettier
Le 30/03/2012 13:12, Conscious User a écrit : Em 30-03-2012 05:15, gabriel pettier escreveu: I don't get the issue, the HUD is only displayed if you do a brief taping on alt, i don't know of any application that use such a brief tap on alt, softwares always use this key in combination with anoth

Re: [Unity-design] HUD activation key

2012-03-30 Thread C. Cooke
On Fri, Mar 30, 2012 at 12:12:24PM +0100, Matt Richardson wrote: > +1 for super+alt. It's easy to get to as the keys are usually next > (or at least close) to each other. > As another potential, what about Super+Context menu key? > > Matt > > P.S. In case it's not actually called the Context menu

Re: [Unity-design] HUD activation key

2012-03-30 Thread Conscious User
Em 30-03-2012 05:15, gabriel pettier escreveu: I don't get the issue, the HUD is only displayed if you do a brief taping on alt, i don't know of any application that use such a brief tap on alt, softwares always use this key in combination with another key, any press longer than half a second if

Re: [Unity-design] HUD activation key

2012-03-30 Thread C. Cooke
On Fri, Mar 30, 2012 at 01:01:51PM +0800, Chow Loong Jin wrote: > > I still use GNOME Do in Oneiric as the Dash is pretty slow (and the results > not > satisfactory) in Oneiric, especially if you have not activated it for some > time > so stuff gets swapped out. And yes, Super+Space would defini

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread gabriel pettier
Le ven. 30 mars 2012 10:07:03 CEST, Artem Popov a écrit : 2012/3/30 Mark Shuttleworth: Hi folks From a design point of view, and an engineering point of view, can we offer a choice of left-ALT, right-ALT or CAPS for the HUD activation? Left ALT is a bad choice because it causes the HUD to ne

Re: [Unity-design] HUD activation key

2012-03-30 Thread gabriel pettier
Le ven. 30 mars 2012 09:57:47 CEST, Thorsten Wilms a écrit : On 03/30/2012 01:08 AM, Gustav Sony wrote: How many apps are affected? I only heard about emacs, which is definitely a power-user tool! Wouldn't it be possible to make some exceptions for applications which rely on ALT as modifier? If

Re: [Unity-design] [Unity-dev] HUD activation key

2012-03-30 Thread Artem Popov
2012/3/30 Mark Shuttleworth : > Hi folks > > From a design point of view, and an engineering point of view, can we > offer a choice of left-ALT, right-ALT or CAPS for the HUD activation? Left ALT is a bad choice because it causes the HUD to needlessly appear whenever you switch keyboard layout to

Re: [Unity-design] HUD activation key

2012-03-30 Thread Thorsten Wilms
On 03/30/2012 01:08 AM, Gustav Sony wrote: How many apps are affected? I only heard about emacs, which is definitely a power-user tool! Wouldn't it be possible to make some exceptions for applications which rely on ALT as modifier? If one of these apps is on top ... HUD will be blocked or deactiv

Re: [Unity-design] HUD activation key

2012-03-30 Thread Alan Bell
Caps lock is an interesting choice of key, it is used as the Orca modifier key when Orca is in laptop mode (when it thinks you have a keyboard without separate keypad) so I wouldn't want to see the caps lock key set as the default without the interaction with Orca being carefully tested. That s

Re: [Unity-design] HUD activation key

2012-03-30 Thread Haggai Eran
Hi, I thought I'd through in my 2 cents on this matter. I like the idea of using Super-something, and in particular Super-space for the HUD. I use multiple keyboard layouts (for different languages) on my system, and so I use Caps-lock to switch between them. I know a lot of people use the Alt-Shi