[Unity-design] Unity Dock Transparency and Maximized windows

2012-03-03 Thread Brandon Watkins
Since the unity dock now defaults to being always visible, even with maximized windows, I think the dock should lose its transparency (And assume the same background color as the top panel) when a window is maximized. Currently with a maximized window, the transition between the top panel, and the

Re: [Unity-design] Default Launcher icons proposal

2012-03-03 Thread Ryan Gauger
On 03/03/2012 05:20 PM, Omar B. wrote: Since we need to propose something to remove prior to proposing something to add. 1- Proposal to substitute the "3 LibreOffice icons" for 1 icon, the LO start center (see attached images). Not only it saves 2 spaces in the launcher, but also the start c

Re: [Unity-design] Default Launcher icons proposal

2012-03-03 Thread TreviƱo
> 1- Proposal to substitute the "3 LibreOffice icons" for 1 icon, the LO start center (see attached images). > > Not only it saves 2 spaces in the launcher, but also the start center offers "All" that LO has to offer under 1 dialogue. > > The 3 icons waste space. Makes sense, also the LO icons in

Re: [Unity-design] Default Launcher icons proposal

2012-03-03 Thread Evan Huus
On Sat, Mar 3, 2012 at 6:20 PM, Omar B. wrote: > Since we need to propose something to remove prior to proposing something > to add. > > 1- Proposal to substitute the "3 LibreOffice icons" for 1 icon, the LO > start center (see attached images). > > Not only it saves 2 spaces in the launcher, bu

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Jo-Erlend Schinstad
Den 03. mars 2012 22:56, skrev Evan Huus: I think this tool is pretty broken right now, because it seems to have no idea who its audience is. Judging by recent changes, I am guessing it aims to be a non-technical tool. I think technical users would be better served with something

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Evan Huus
There was a thread on this issue back in October [1]. It resulted in a design proposal [2]. As far as I know, the design is mostly finished and simply needs implementation. MPT can probably clarify. Evan [1] https://lists.launchpad.net/unity-design/msg06892.html [2] https://live.gnome.org/Design

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Dylan McCall
On Sat, Mar 3, 2012 at 12:59 PM, Jo-Erlend Schinstad wrote: > Den 03. mars 2012 02:27, skrev Andrew Starr-Bochicchio: > >> Adding a startup application is not something an average user would >> want to do. Applications that have a reason to start with the session >> should add themselves to that l

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Neil Broadley
I disagree with the "leaving the desk at night" metaphor (and the use of metaphors generally), since when I leave my desk at night, it's usually a complete mess and depressing that it's still that way in the morning. What I want when I turn the light out is a way to say "that's important, ditch th

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Jamu Kakar
Hi, On Sat, Mar 3, 2012 at 5:59 PM, Jo-Erlend Schinstad wrote: > Den 03. mars 2012 02:27, skrev Andrew Starr-Bochicchio: >> Adding a startup application is not something an average user would >> want to do. Applications that have a reason to start with the session >> should add themselves to that

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Jo-Erlend Schinstad
Den 03. mars 2012 02:27, skrev Andrew Starr-Bochicchio: Adding a startup application is not something an average user would want to do. Applications that have a reason to start with the session should add themselves to that list. The "average user" task is to enable or disable a start up applicat

Re: [Unity-design] Multi-monitor issues

2012-03-03 Thread Jo-Erlend Schinstad
I filed a bug about it here: https://bugs.launchpad.net/bugs/945847 It seems completely obvious to me that the "speed bump" shouldn't be be used when the launcher is set to always visible. -- Jo-Erlend Schinstad -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@

Re: [Unity-design] What about slightly rearranging the order of the power-cog entries?

2012-03-03 Thread nick rundy
>>>The point is that it is NOT a Control Center panel that it launches. This is not true. I've had a chance to check a few different installs of ubuntu on different computers. Clicking System Settings > Printers launches a Control Center panel. The same dialog box that is launched if "Printing

Re: [Unity-design] Windows desktop UI concept using Ubuntu ayatana scrollbars

2012-03-03 Thread supernova
I will never forget win XP looking like a bad copy of mandrake linux...both win and osx should thank the gnu world... Il giorno sabato 3 marzo 2012, Omar B. ha scritto: > Just saw this nice Windows concept design which looks better than w8 and is using some elements and colors from ubuntu. > > ht

Re: [Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Josh Strawbridge
space isn't the issue. i've got a 23" monitor and i have icon size set to it's minimum so i'm good there. also, a graphics tablet is a bit different from a touch device. what i'm talking about is something like this http://gdgt.com/wacom/intuos3/6x8/ with a graphics tablet you can still move the p

Re: [Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Thorsten Wilms
On 03/03/2012 05:34 PM, Josh Strawbridge wrote: you can't push on the edges of the screen to reveal the launcher with the stylus due to the left edge of the tracking surface being mapped to the left edge of the screen so it's impossible to push past that. Even without having to go that extra di

Re: [Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Evan Huus
On Sat, Mar 3, 2012 at 11:34 AM, Josh Strawbridge < holyknightjos...@gmail.com> wrote: > you can't push on the edges of the screen to reveal the launcher with the > stylus due to the left edge of the tracking surface being mapped to the > left edge of the screen so it's impossible to push past tha

Re: [Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Omar B .
you should try setting the launcher always visible and maybe if you need more space make the icons smaller. auto hide is not optimized for tablets. in a tablet ui it would need some tab to grab/drag or hit. Date: Sat, 3 Mar 2012 10:34:45 -0600 From: holyknightjos...@gmail.com To: unity-design@

[Unity-design] Windows desktop UI concept using Ubuntu ayatana scrollbars

2012-03-03 Thread Omar B .
Just saw this nice Windows concept design which looks better than w8 and is using some elements and colors from ubuntu. http://www.theverge.com/2012/2/24/2822891/windows-desktop-ui-concept Makes you think. :) -- Mailing list: https://launchpad.net/~uni

[Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Josh Strawbridge
you can't push on the edges of the screen to reveal the launcher with the stylus due to the left edge of the tracking surface being mapped to the left edge of the screen so it's impossible to push past that. using the mouse as a crappy work around for this is not an option as for some reason my mo

Re: [Unity-design] Multi-monitor issues

2012-03-03 Thread Benjamin Tegge
I reduced two values by half in ccsm on my test install, not perfect but less annoying for me. Now I just have to push the mouse a little further to move it on the other screen. I also second that it should not be in both directions, just to bring up the launcher. Am 02.03.2012 19:33 schrieb "Gabri