Re: [U-Boot] Uboot bitmap utility

2009-05-21 Thread Steven Zedeck
Wolfgang, I resolved my issue. I am now able to write bitmaps to the framebuffer. Thanks, Steve - Steven Zedeck wrote: > > Wolfgang, > Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output. > It seems that the color palette entries are all 16 bits (unsigned short). > For

Re: [U-Boot] Uboot bitmap utility

2009-04-28 Thread Detlev Zundel
Hi Steven, > Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output. > It seems that the color palette entries are all 16 bits (unsigned short). To synch up - you are trying to use the 'logo_plot' code from drivers/video/cfb_console.c, right? > For my application, I have 24 bi

Re: [U-Boot] Uboot bitmap utility

2009-04-27 Thread Steven Zedeck
Wolfgang, Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output. It seems that the color palette entries are all 16 bits (unsigned short). For my application, I have 24 bit color, which expects each pixel to be 32 bits, of which only 24 bits are used. So the palette, I assume,

Re: [U-Boot] Uboot bitmap utility

2009-04-24 Thread Wolfgang Denk
Dear Steven Zedeck, In message <23217700.p...@talk.nabble.com> you wrote: > > I'm referring to the palatte and bitmap structs. > thanks again, Are you talking about the logo support? Noite that this is different from plain bitmap support. > > It seems that UBoot needs two data structures to dis

Re: [U-Boot] Uboot bitmap utility

2009-04-24 Thread Wolfgang Denk
Dear Steven Zedeck, In message <23217619.p...@talk.nabble.com> you wrote: > > It seems that UBoot needs two data structures to display a bitmap in the > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file > and creates the 2 data structures that I can embedd in my code? Wh

Re: [U-Boot] Uboot bitmap utility

2009-04-24 Thread Steven Zedeck
I'm referring to the palatte and bitmap structs. thanks again, Steve Steven Zedeck wrote: > > Hi, > It seems that UBoot needs two data structures to display a bitmap in the > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file > and creates the 2 data structures that I can

[U-Boot] Uboot bitmap utility

2009-04-24 Thread Steven Zedeck
Hi, It seems that UBoot needs two data structures to display a bitmap in the framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file and creates the 2 data structures that I can embedd in my code? Thanks, Steve -- View this message in context: http://www.nabble.com/Uboot-bitm