Wolfgang, Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output. It seems that the color palette entries are all 16 bits (unsigned short). For my application, I have 24 bit color, which expects each pixel to be 32 bits, of which only 24 bits are used. So the palette, I assume, should be unsigned longs for each color entry. Correct or am I missing something?
Did I interpret the code correctly? Does it expect 16 bits per color? Thanks, Steve ----- wd wrote: > > Dear Steven Zedeck, > > In message <23217700.p...@talk.nabble.com> you wrote: >> >> I'm referring to the palatte and bitmap structs. >> thanks again, > > Are you talking about the logo support? Noite that this is different > from plain bitmap support. > >> > It seems that UBoot needs two data structures to display a bitmap in >> the >> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) >> file >> > and creates the 2 data structures that I can embedd in my code? > > Did you have a look at what U-Boot is doing? For example, how it uses > the tools in the (he!) tools/ directory, for example tools/bmp_logo ? > > Best regards, > > Wolfgang Denk > > -- > DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel > HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany > Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de > HR Manager to job candidate "I see you've had no computer training. > Although that qualifies you for upper management, it means you're > under-qualified for our entry level positions." > _______________________________________________ > U-Boot mailing list > U-Boot@lists.denx.de > http://lists.denx.de/mailman/listinfo/u-boot > > -- View this message in context: http://www.nabble.com/Uboot-bitmap-utility-tp23217619p23265072.html Sent from the Uboot - Users mailing list archive at Nabble.com. _______________________________________________ U-Boot mailing list U-Boot@lists.denx.de http://lists.denx.de/mailman/listinfo/u-boot