Probably because it is automatic in C++(?)
Regards,
SZ
On Tue, Feb 1, 2011 at 5:53 PM, Anton S. wrote:
> Tobias, oh, thanks a lot! Today is the day when I use to forget to call
> ancestors' methods :)
>
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> Anton
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> plea
Tobias, oh, thanks a lot! Today is the day when I use to forget to call
ancestors' methods :)
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Anton
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Hello Anton!
> destructor TSrvClient.Destroy;
> begin
> FreeAndNil(FList); // *** set breakpoint here to ensure client is destroyed
> ***
> end;
This should be:
destructor TSrvClient.Destroy;
begin
FreeAndNil(FList);
inherited; // <-- added call to ancestor
end;
Regards,
Tobias
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To
I faced strange issue when connected clients seem not to be removed from
server's list on disconnect.
I wrote simple demo project to test this, it'll be later. In short words,
client objects seem to never be deleted from FClientList. I've set breakpoint
on the line "FClientList.Remove(AComponent