> it seems acknowledging every packet with udp before sending more turns out
> much slower than tcp
That doesn't surprise me because TCP allows to acknowledge multiple
received packets/frames at once, sends out multiple frames before
waiting for an acknowledge, ...
If you need acknowledges just
Hi,
I wrote a server with TWSocket that receive high speed
data and then push the data to connected clients. I
did some stress test recently and found that the
server will stop accepting client after it reach
something like 500-600 concurrent clients on Windows
XP and only about 180-200 on Windows
Thanks, that's really helpful! (only missed the pointer to the buffer in
that code)
it seems acknowledging every packet with udp before sending more turns out
much slower than tcp
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Hello Brian,
Not tested. This echo back a received packet from a listening UDP socket
to the other end:
var
Buffer: array [0..1023] of char;
Len: integer;
Src: TSockAddrIn;
SrcLen: integer;
begin
SrcLen := SizeOf(Src);
Len := FUDPServer.ReceiveFrom(@Buffer, SizeOf(Buffer), Src,
Hi, I checked it out, that's quite confusing heh. I'd appreciate it if you
could show me a simple code for a UDP wsocket to Listen; and send data back
to the host it received from.
Thanks!
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