Re: [Twisted-Python] Possible Twisted sprint

2009-07-29 Thread Michael Handverger
- "Glyph Lefkowitz" wrote: > For what it's worth, two people thus far (Jim Fulton and David Sturgis) have > told me that it > would be a lot easier to make this if it extended over a weekend, as it would > be easier to > attend without taking time off of work. I suspect there may be othe

Re: [Twisted-Python] I found an interisting comment about Twisted vs. Erlang

2009-09-30 Thread Michael Handverger
> The biggest advantage of Twisted is a shorter development time, and the > availability of Python libraries. But I wonder if running something of the > scale of Facebook chat would be feasible at all, or if there are people on > this list that have run many parallelized twisted servers that satur

[Twisted-Python] ANN: MV3D version 0.42 released

2010-06-20 Thread Michael Handverger
I’m pleased to announce the release of MV3D version 0.42. In this version, the core systems were made ready for tool building and content creation. This included a redesigned datastore and a cross system GUI layout. MV3D is an open source virtual world simulation framework written in Python whi

[Twisted-Python] ANN: MV3D v0.44 released!

2010-10-23 Thread Michael Handverger
I’m pleased to announce the release of MV3D version 0.44! This version features a functioning content creation and world building tool-set. It is now possible to populate a game world from scratch without using the command line or writing code. Additionally, Ogre3D was upgraded to the latest ver

[Twisted-Python] ANN: MV3D 0.50 released!

2011-02-19 Thread Michael Handverger
I’m pleased to announce the v0.50 release of MV3D! With this new release, we are considering MV3D to be beta, which means future releases should not break backwards compatibility with existing data or API calls. The framework gains several major features this release such as a path-finding syste

[Twisted-Python] ANN: MV3D 0.60 Released!

2011-08-07 Thread Michael Handverger
I am pleased to announce the release of MV3D version 0.60! This release focused on scalability of worlds and includes support for splitting a single area across multiple server processes with automatic load balancing and redundancy. Areas can now be connected together using gateways to build wor

[Twisted-Python] Announcing MV3D 0.70!

2012-01-22 Thread Michael Handverger
I am pleased to announce the release version 0.70 of MV3D! This release includes a massive amount of new features and over 70 bugfixes. The main focus was on usability and involved a large amount of work on tools. In 0.70, Panda3D support was brought up to par with animation, terrain texture spl

[Twisted-Python] [ANN] Announcing MV3D 0.75!

2012-04-14 Thread Michael Handverger
We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D's client, ser