- "Glyph Lefkowitz" wrote:
> For what it's worth, two people thus far (Jim Fulton and David Sturgis) have
> told me that it
> would be a lot easier to make this if it extended over a weekend, as it would
> be easier to
> attend without taking time off of work. I suspect there may be othe
> The biggest advantage of Twisted is a shorter development time, and the
> availability of Python libraries. But I wonder if running something of the
> scale of Facebook chat would be feasible at all, or if there are people on
> this list that have run many parallelized twisted servers that satur
I’m pleased to announce the release of MV3D version 0.42. In this version, the
core systems were made ready for tool building and content creation. This
included a redesigned datastore and a cross system GUI layout.
MV3D is an open source virtual world simulation framework written in Python
whi
I’m pleased to announce the release of MV3D version 0.44! This version features
a functioning content creation and world building tool-set. It is now possible
to populate a game world from scratch without using the command line or writing
code. Additionally, Ogre3D was upgraded to the latest ver
I’m pleased to announce the v0.50 release of MV3D! With this new release, we
are considering MV3D to be beta, which means future releases should not break
backwards compatibility with existing data or API calls. The framework gains
several major features this release such as a path-finding syste
I am pleased to announce the release of MV3D version 0.60! This release focused
on scalability of worlds and includes support for splitting a single area
across multiple server processes with automatic load balancing and redundancy.
Areas can now be connected together using gateways to build wor
I am pleased to announce the release version 0.70 of MV3D! This release
includes a massive amount of new features and over 70 bugfixes. The main focus
was on usability and involved a large amount of work on tools. In 0.70, Panda3D
support was brought up to par with animation, terrain texture spl
We are very happy to announce the release of version 0.75 of MV3D! This was
mainly a bug-fixing release with more than 65 bugs squashed. Also, in this
release, MV3D gained support for Linux with the Ogre3D renderer along with Mac
OS X with the Panda3D renderer. This means that MV3D's client, ser