I am pleased to announce the release of MV3D version 0.60! This release focused 
on scalability of worlds and includes support for splitting a single area 
across multiple server processes with automatic load balancing and redundancy. 
Areas can now be connected together using gateways to build worlds limited in 
size only by the amount of available hardware. The Overseer Cluster Management 
tool was upgraded in order to better handle many processes across multiple 
physical servers. Camera controls across all content tools have been unified. 
Better support for Panda3D clients was added as well.

MV3D is an open source virtual world and multiplayer game framework written in 
Python which uses Twisted for networking. It was designed with scalability in 
mind and is able to distribute a world across as many servers as needed while 
dynamically balancing the load. The simulation framework is not specifically 
slanted towards any one genre of online game, and can just as easily be used 
for a space game as a fantasy setting. Objects on an MV3D server are simulated 
using the ODE physics engine. A single server can host thousands of simulated 
objects. MV3D uses either Python-Ogre or Panda3D on the client. 

For more information on MV3D and this or future releases, please visit the 
website at http://www.mv3d.com . The full release notes for version 0.6 are 
available online at this URL: 
http://www.mv3d.com/trac/browser/tags/mv3d-0.60/release-notes.txt . For further 
inquiries, feel free to stop by our IRC channel on irc.freenode.net #MV3D.

Here's a video of the new demo world:

http://www.youtube.com/watch?v=iZiKr0t1TqU

Enjoy,

Mike

_______________________________________________
Twisted-Python mailing list
Twisted-Python@twistedmatrix.com
http://twistedmatrix.com/cgi-bin/mailman/listinfo/twisted-python

Reply via email to