On Dec 28, 2009, at 8:05 AM, ploutosss ploutosss wrote:
> When I need to perform some function with a time interval of less than
> one second, LoopingCall too slow.
LoopingCall was originally designed for playback of voice samples, in an
application which did that once every 10ms, or 0.01 secon
I use _threadedselect reactor. My waker its one line:
eventmodule.post(eventmodule.Event(TWISTEDEVENT, iterateTwisted=func))
its send event, to pygame queue.
My pygame loop:
class PygameController(object):
_tick = Tick()
def _eventIterator(self):
while True:
if self._tick