On Dec 28, 2009, at 8:05 AM, ploutosss ploutosss wrote:

> When I need to perform some function with a time interval of less than
> one second, LoopingCall too slow.

LoopingCall was originally designed for playback of voice samples, in an 
application which did that once every 10ms, or 0.01 seconds.  It should really 
be fast enough for you: if it is really too slow, I am guessing that something 
else is wrong.

> I try use my ticking, but for
> function is not executed too often, I used the following code:
> 
>    def some_function(self):
>        looping_instance = self.looping
>        call = looping_instance.call
>        if call and call.time - call.seconds() <= 0:
>            looping_instance()

This example isn't complete, so I am not sure what the problem is, but I can 
guess that 'looping_instance' is a LoopingCall instance.  You should not be 
calling it using __call__ (really, this method is just a cute hack so that the 
LoopingCall instance can be passed directly to callLater, and show up in the 
DelayedCall repr, among other things), you should be using its "start" method.

Good luck!
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