> Thank you very much, brethren, for your mutual answers! I won't give my
> replies to each message, but want to thank you for helping me understand
> the Unicode stuff. Right away I turn to make my module and see what I have.
>
> God bless you all, and trust we will have new wondrous Greek-Russian
Thank you very much, brethren, for your mutual answers! I won't give my replies
to each message, but want to thank you for helping me understand the Unicode
stuff. Right away I turn to make my module and see what I have.
God bless you all, and trust we will have new wondrous Greek-Russian Lexi
> > Of course if a given font has glyphs for all characters in all
> > blocks then you'd only need one font for everything in that
> > case (I think that was what was originally meant), but you're
> > not restricted to that behavior.
>
> Except that this isn't possible. The greatest number of cod
On Tuesday 25 March 2003 06:32 pm, Chris Little wrote:
> Except that this isn't possible. The greatest number of codepoints that
> any font using current formats can support is 65k. I'm pretty sure we're
> over that already, between points assign in the BMP & SMP.
Well this is a deficency on the
On Tue, 25 Mar 2003, David Burry wrote:
> Of course if a given font has glyphs for all characters in all blocks
> then you'd only need one font for everything in that case (I think that
> was what was originally meant), but you're not restricted to that
> behavior.
Except that this isn't possible
ase (I think that was what was originally
meant), but you're not restricted to that behavior.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christian Renz
Sent: Tuesday, March 25, 2003 2:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [sword-devel] Expla
On Tuesday 25 March 2003 05:28 pm, Christian Renz wrote:
> >only one font is needed, and
>
> just a minor nit to pick -- Unicode does _not_ mean that you only use
> one font for the whole charset. In fact, Unicode capable software
> should be able to let the user configure fonts for each "code page
only one font is needed, and
just a minor nit to pick -- Unicode does _not_ mean that you only use
one font for the whole charset. In fact, Unicode capable software
should be able to let the user configure fonts for each "code page"
(forgot the Unicode term right now). That is realized for example
On Tuesday 25 March 2003 02:57 am, Victor Zhuromsky wrote:
> Tanks for explanations, but it is really discauraging that I don't have
> such freedom with Sword engine as I would do with amy HTML browser or
> original ThML interpreter, because I use completely different fonts for
> both Greek and Heb
On Tue, 25 Mar 2003, Victor Zhuromsky wrote:
> Tanks for explanations, but it is really discauraging that I don't have
> such freedom with Sword engine as I would do with amy HTML browser or
> original ThML interpreter, because I use completely different fonts for
> both Greek and Hebrew, that
Could you please show me how to format my Lexicon entries with Strong's
numbers for generating rawLD module. I can't commprefend the way of
composing the ThML file for SWORD.
Christian Renz wrote:
interpreter, because I use completely different fonts for both Greek and
Hebrew, that are not to b
interpreter, because I use completely different fonts for both Greek and
Hebrew, that are not to be encoded to UTF-8. The fonts are taken from Bible
The Sword engine needs to run not only on Windows with western/russian
charsets, but also on asian versions of Windows, Mac OS X, Linux
etc. So the be
Tanks for explanations, but it is really discauraging that I don't have such
freedom with Sword engine as I would do with amy HTML browser or original
ThML interpreter, because I use completely different fonts for both Greek
and Hebrew, that are not to be encoded to UTF-8. The fonts are taken f
> (4) Font selection is heavily discouraged and (I hope) not supported.
> Everything should be encoded as UTF-8 and the front-end should be left to
> determine how to assign fonts. Theoretically, you could use the HTML
> tag.
At least the new version of BibleTime will support the ThML tag , so m
On Mon, 24 Mar 2003, Victor Zhuromsky wrote:
> Dear Chris,
> could you please, explain to me what tags of ThML to use for making
> Greek-Russian Lexicon module with (1) Strong's numbers, (2) inside
> cross-references, (3) Scripture references and (4) font selection for
> Greek and Hebrew select
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