Right... Unicode relieves you from having to mark up text with different font names in a funky non-portable way, but it does not necessarily mean that a given unicode renderer only uses one font when displayed... Just gives it a standard cross-platform portable way of choosing fonts and glyphs by unicode block instead of markup (it's "block" in unicode vernacular, not "code page" ;-) see http://www.unicode.org/charts/About.html ). Of course if a given font has glyphs for all characters in all blocks then you'd only need one font for everything in that case (I think that was what was originally meant), but you're not restricted to that behavior.
Dave -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christian Renz Sent: Tuesday, March 25, 2003 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [sword-devel] Explaine ThML markup >only one font is needed, and just a minor nit to pick -- Unicode does _not_ mean that you only use one font for the whole charset. In fact, Unicode capable software should be able to let the user configure fonts for each "code page" (forgot the Unicode term right now). That is realized for example in Opera 6, and maybe also in NS6/IE6. The Windows API also has functions that select the fonts for you. Greetings, Christian -- [EMAIL PROTECTED] - http://www.web42.com/crenz/ - http://www.web42.com/ "It's so much easier to pray for a bore than to go and see one." -- C.S. Lewis _______________________________________________ sword-devel mailing list [EMAIL PROTECTED] http://www.crosswire.org/mailman/listinfo/sword-devel _______________________________________________ sword-devel mailing list [EMAIL PROTECTED] http://www.crosswire.org/mailman/listinfo/sword-devel
