Re: [sword-devel] newbie problem making a module

2002-06-25 Thread fred smith
On Mon, Jun 24, 2002 at 07:22:25PM -0700, Chris Little wrote: > > > I ended up using the long names shown in canon.h, and got it to work once > > I spelled Corinthians, not Cornithians. But the error message sure is > > non-helpful. > > It's hard to suggest that there is a better system than wha

Re: [sword-devel] newbie problem making a module

2002-06-24 Thread Christian Renz
>correct book that you meant. If you misspell something, as you have >noticed, it reverts to the default verse (Gen 1:1 for vpl2mod). This is I'm not so sure whether this is a good idea -- it is very improbable that a misspelled verse is actually Genesis 1:1. A better solution would be aborti

Re: [sword-devel] newbie problem making a module

2002-06-24 Thread Chris Little
> I ended up using the long names shown in canon.h, and got it to work once > I spelled Corinthians, not Cornithians. But the error message sure is > non-helpful. It's hard to suggest that there is a better system than what we have presently for dealing with this problem. The verse parser take

Re: [sword-devel] newbie problem making a module

2002-06-24 Thread fred smith
On Mon, Jun 24, 2002 at 12:37:53PM -0700, Chris Little wrote: > Those numbers are in hex not dec. They are in Codepage 1252 and > represent single quotes. is from GBF and represents the end of a > paragraph. Yes, so I figured out, later. thanks for the confirmation. > The verse parser is v

Re: [sword-devel] newbie problem making a module

2002-06-24 Thread Chris Little
> Nope, according to mod2vpl on the two modules I have installed, the > LONG names are the right ones. Besides, I just tried the short ones and > get exactly the same (uninformative) errors. > > I see, in looking at the output of mod2vpl, that the two modules I have > contain a LOT of <91> and <

Re: [sword-devel] newbie problem making a module

2002-06-24 Thread Barry Drake
Hi there ... On 23 Jun 2002 at 13:52, fred smith wrote: > vpl2mod is invoked like this: > vpl2mod foo.vpl . 1 I just compiled an ran vpl2mod made up from a very recent CVS snapshot of the code. I used it on the vpl file I used to make the njb module way back. It works fine. BUT the com

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Christian Renz
>I don't understand the mindset that refuses to acknowledge the usefulness of >tools that have a user interface. Sorry, I think I got a bit misinterpreted here. :-) I'm all for the creation of GUI tools -- we need them. Even the commandline gurus sometimes need them :-). I was just ranting abou

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
On Sun, Jun 23, 2002 at 09:02:30PM -0500, Arthur Bolstad wrote: > I have been listening in on Sword mailing for a while, learning from what is said, >etc. > > I have been unable to understand the module making instructions I can find?! While > I am willing to accept my responsibility for my fa

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Arthur Bolstad
I have been listening in on Sword mailing for a while, learning from what is said, etc. I have been unable to understand the module making instructions I can find?! While I am willing to accept my responsibility for my failures I would like more help. I don't use unix (yet) so am limited to

RE: [sword-devel] newbie problem making a module

2002-06-23 Thread Daniel Adams - infoChi
, faithfully administering God's grace in its various forms. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Blake Sent: Sunday, June 23, 2002 6:08 PM To: [EMAIL PROTECTED] Subject: Re: [sword-devel] newbie problem making a module My last post was deci

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Daniel Blake
My last post was decidedly one sided. I agree completely. There are some things that command line tools just do better. For the normal user the better tool normally doesn't get used. They don't care how many extra steps the interface makes them take as long as the trip to the end result is "sm

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
On Sun, Jun 23, 2002 at 06:35:18PM -0400, Daniel Blake wrote: > I don't understand the mindset that refuses to acknowledge the usefulness of > tools that have a user interface. GUI's are necessary for the average user > to create modules we could all benefit from. There are many people I know > th

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Daniel Blake
I don't understand the mindset that refuses to acknowledge the usefulness of tools that have a user interface. GUI's are necessary for the average user to create modules we could all benefit from. There are many people I know that have knowledge from God that would be beneficial to the rest of us.

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
On Sun, Jun 23, 2002 at 10:07:27PM +0200, Joachim Ansorg wrote: > Sometimes the files contain windows characters which are not readble correctly > in Linux. > > Use a hex editor to see if there are such characters. I believe there are no such in my file. The ones I was speaking of were in the o

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Joachim Ansorg
Sometimes the files contain windows characters which are not readble correctly in Linux. Use a hex editor to see if there are such characters. Please post a small part of the vpl file here so we can see if it's correct. Joachim > On Sun, Jun 23, 2002 at 03:19:05PM -0400, fred smith wrote: > T

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
On Sun, Jun 23, 2002 at 03:19:05PM -0400, fred smith wrote: To reply to my own mail > So, back to my problem I don't see it documented anywhere WHICH > names are to be used for the books... I was assuming it was the full > names, i.e., the first ones in the array. Am I wrong, should it be

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
On Mon, Jun 24, 2002 at 02:58:45AM +0800, Christian Renz wrote: > >more to the point, we need a front end module maker for bibles, commentaries > >and lexicons for windows > > While your statement is correct, the context is wrong. > > Fred is able to use commandline tools, but he is either havi

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Christian Renz
>more to the point, we need a front end module maker for bibles, commentaries >and lexicons for windows While your statement is correct, the context is wrong. Fred is able to use commandline tools, but he is either having problems with his input files or with his calling syntax. The real prob

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Martin Gruner
> more to the point, we need a front end module maker for bibles, > commentaries and lexicons for windows How would you like this to be? (Features, UI) Not sure, but I think Chris already created something that might fit your demands. Martin

Re: [sword-devel] newbie problem making a module

2002-06-23 Thread Daniel Freedman
more to the point, we need a front end module maker for bibles, commentaries and lexicons for windows Daniel _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com

[sword-devel] newbie problem making a module

2002-06-23 Thread fred smith
Gentlepersons: I'm trying to build a module from a full bible text and am not understanding why it isn't working. I'd appreciate some advice... The file I'm working from has exactly 31102 lines in it. Each line begins with the name of the book, a space, and the chapter:verse, and a space, then t