Re: [sword-devel] Web Interface - Scripture Markup

2003-03-25 Thread Michael Paul Johnson
At 16:28 25-03-03 -0600, David Cary wrote: Occasionally I see text that cannot be placed into a strict hierarchy (there's overlapping sections, paragraphs, and verses). This is quite common, actually, especially when you look at many translations in many languages. There are basically three hiera

Re: [sword-devel] Web Interface - Scripture Markup

2003-03-25 Thread David Cary
Dear Don A. Elbourne Jr., That looks like a perfectly adequate structure. Naturally I would like to add <... id="6:29" > anchors to each verse so I can make a link jump right to the 29th verse. Going to Print http://www.alistapart.com/stories/goingtoprint/ has a nifty way to make every link v

RE: [sword-devel] Explaine ThML markup

2003-03-25 Thread David Burry
> > Of course if a given font has glyphs for all characters in all > > blocks then you'd only need one font for everything in that > > case (I think that was what was originally meant), but you're > > not restricted to that behavior. > > Except that this isn't possible. The greatest number of cod

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread David's Mailing-list and Spam Receiver
On Tuesday 25 March 2003 06:32 pm, Chris Little wrote: > Except that this isn't possible. The greatest number of codepoints that > any font using current formats can support is 65k. I'm pretty sure we're > over that already, between points assign in the BMP & SMP. Well this is a deficency on the

RE: [sword-devel] Explaine ThML markup

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, David Burry wrote: > Of course if a given font has glyphs for all characters in all blocks > then you'd only need one font for everything in that case (I think that > was what was originally meant), but you're not restricted to that > behavior. Except that this isn't possible

RE: [sword-devel] Explaine ThML markup

2003-03-25 Thread David Burry
Right... Unicode relieves you from having to mark up text with different font names in a funky non-portable way, but it does not necessarily mean that a given unicode renderer only uses one font when displayed... Just gives it a standard cross-platform portable way of choosing fonts and glyphs by

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread David's Mailing-list and Spam Receiver
On Tuesday 25 March 2003 05:28 pm, Christian Renz wrote: > >only one font is needed, and > > just a minor nit to pick -- Unicode does _not_ mean that you only use > one font for the whole charset. In fact, Unicode capable software > should be able to let the user configure fonts for each "code page

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread Christian Renz
only one font is needed, and just a minor nit to pick -- Unicode does _not_ mean that you only use one font for the whole charset. In fact, Unicode capable software should be able to let the user configure fonts for each "code page" (forgot the Unicode term right now). That is realized for example

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, Dave Hall wrote: > You're good at this - toss it right back to me. :) > > I did not mean to imply you should create a new module. I was wondering if > Sword could display it properly (given the right font) since there is > over-striking of super-scripted and sub-scripted acc

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread David's Mailing-list and Spam Receiver
On Tuesday 25 March 2003 02:57 am, Victor Zhuromsky wrote: > Tanks for explanations, but it is really discauraging that I don't have > such freedom with Sword engine as I would do with amy HTML browser or > original ThML interpreter, because I use completely different fonts for > both Greek and Heb

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Dave Hall
You're good at this - toss it right back to me. :) I did not mean to imply you should create a new module. I was wondering if Sword could display it properly (given the right font) since there is over-striking of super-scripted and sub-scripted accents/marks? How would a plain text "imp" file c

Re: [sword-devel] OSIS Sword modules structure (was: Explaine ThMLmarkup)

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, Curtis Farnham wrote: > > If you insist on using ThML, you may, but ALL > > modules WILL be converted to > > OSIS at some time in the future. > > Any idea what the file structure/layout of the new > OSIS Sword modules will be? Will each module simply > include a config fil

Re: [sword-devel] Font problem NA27

2003-03-25 Thread Matthew Donadio
Dave Hall wrote: > I did not mean to imply you should create a new module. I was wondering if > Sword could display it properly (given the right font) since there is > over-striking of super-scripted and sub-scripted accents/marks? Sword does support accented texts as long as their is font support

Re: [sword-devel] OSIS Sword modules structure (was: Explaine ThMLmarkup)

2003-03-25 Thread Troy A. Griffitts
I believe Chris was referring to the 'Markup'. We have 2 concepts in the engine: 1) storage type, which is handled by the driver you choose to handle the storage files. This is set in the .conf file with the ModDrv entry. and 2) The other concept is basically 'markup'. We use the SourceType

[sword-devel] OSIS Sword modules structure (was: Explaine ThML markup)

2003-03-25 Thread Curtis Farnham
> If you insist on using ThML, you may, but ALL > modules WILL be converted to > OSIS at some time in the future. Any idea what the file structure/layout of the new OSIS Sword modules will be? Will each module simply include a config file and a file which contains the text in OSIS format? Or w

RE: [sword-devel] I would like to write a PHP interface + copy-right of ZIP question

2003-03-25 Thread Curtis Farnham
> ...For an > example of my PHP script, based on OSIS, see > http://test.scripture.nl/script/bible.php?version=tr&verse=Joh.1.1-5&morphs=1&strongs=1. Looks great! May I see the source? I'm working on a Bible search engine written in PHP. (GPL of course!) It's a module for the PostNuke CMS (

RE: [sword-devel] Calvins Commentaries

2003-03-25 Thread Simon
Great! Saves me lot's of time! Looking forward to your release! Simon -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Dave Hall Verzonden: dinsdag 25 maart 2003 15:25 Aan: '[EMAIL PROTECTED]' Onderwerp: RE: [sword-devel] Calvins Commentaries Yea, I've be

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, Dave Hall wrote: > Is there any plan to support this? If you want to add accents to the text, go right ahead. We will be happy to post it. --Chris ___ sword-devel mailing list [EMAIL PROTECTED] http://www.crosswire.org/mailman/

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Dave Hall
Is there any plan to support this? -Original Message- From: Chris Little [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 25, 2003 10:26 AM To: '[EMAIL PROTECTED]' Subject: RE: [sword-devel] Font problem NA27 On Tue, 25 Mar 2003, Dave Hall wrote: > Did anyone get a chance to check on th

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, Dave Hall wrote: > Did anyone get a chance to check on this? > > I am running Sword for Windows and want to see the Greek text along with the > accent, breathing, etc marks. > > Do our texts (e.g. WHNU & Byz) have these marks? > What fonts/options do I need to see them? No

RE: [sword-devel] Font problem NA27

2003-03-25 Thread Dave Hall
Did anyone get a chance to check on this? I am running Sword for Windows and want to see the Greek text along with the accent, breathing, etc marks. Do our texts (e.g. WHNU & Byz) have these marks? What fonts/options do I need to see them? Thanks. - Dave -Original Message- From: Dav

RE: [sword-devel] Calvins Commentaries

2003-03-25 Thread Dave Hall
Yea, I've been working on it. I have some clean up to do. I have it set up as a Commentary module with all the scripture ref links working and even links in the Harmony volumes to make those easier to use. I have been side-tracked by many things but will *attempt* to finish or just release what I

[sword-devel] Compile errors

2003-03-25 Thread Brian Albert
I'm trying to compile the source code at ftp.crosswire.org/pub/sword/source/v1.5/sword1.5.5 using C++ Builder 5. I do all of my programming in a Windows IDE, so I'm not really familiar with using make files. I tried to compile the project files in /apps/windoze/CBuilder5/BibleCS. When compiling

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread Chris Little
On Tue, 25 Mar 2003, Victor Zhuromsky wrote: > Tanks for explanations, but it is really discauraging that I don't have > such freedom with Sword engine as I would do with amy HTML browser or > original ThML interpreter, because I use completely different fonts for > both Greek and Hebrew, that

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread Victor Zhuromsky
Could you please show me how to format my Lexicon entries with Strong's numbers for generating rawLD module. I can't commprefend the way of composing the ThML file for SWORD. Christian Renz wrote: interpreter, because I use completely different fonts for both Greek and Hebrew, that are not to b

Re: [sword-devel] Scripture references

2003-03-25 Thread Christian Renz
Simon, Is there a tool which search in a text for scripture references, and place tags around them? I have some texts here (mainly Dutch texts), but placing tags around all scripture-references takes lots of time... I like to use Perl scripts for this. Perl makes it easy to perform such transforma

Re: [sword-devel] Explaine ThML markup

2003-03-25 Thread Christian Renz
interpreter, because I use completely different fonts for both Greek and Hebrew, that are not to be encoded to UTF-8. The fonts are taken from Bible The Sword engine needs to run not only on Windows with western/russian charsets, but also on asian versions of Windows, Mac OS X, Linux etc. So the be