Eero Aro wrote:
Hi Dave
I have a feeling that this subject has been discussed in Sursound many
times
before.
The point in my reply was that when you use two channel stereo in the
surround sound field, a wide angle between the virtual loudspeakers
doesn't
work too well.
I don't know where
Jörn Nettingsmeier wrote:
On 03/26/2016 05:22 PM, Albert Leusink wrote:
Jörn Nettingsmeier writes:
i don't see why you would want to do that. the effect will be quite
strange... why would any part of the sound mix stay constant wrt head
position?
the effect would be a bit like rotating th
The problem with speakers at +/- 45 degrees is that one needs a wide
room if one is to sit at a decent distance from them. However, it
can be impressive. I have found the effect even better if a centre
speaker of the same typeis added. Gerzon gave the ratios necessary
for matrixing 2 channel
It's early days in VR.
I agree with Stefan.
A couple of months ago I attended a seminar, where we were shown some
360 video examples of holiday travel advertising clips. VR is a nice
tool for
the travel agencies, as you can get a hint of what you could see if you
travel
there. It just looked
n.
>
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but the MK IV cone is solid
and it's not apparent how to reach the resistor.
Cordially,
Rudy Chalupa
Pleiades Audio + Electronics
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