e hole with a triangular drill"? :-)
Not at all. I think your question is very relevant and welcomed. I
wish there would
be more discussion about how the soundfield is used in real life.
Eero
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&l
Hi Dave
I have a feeling that this subject has been discussed in Sursound many times
before.
The point in my reply was that when you use two channel stereo in the
surround sound field, a wide angle between the virtual loudspeakers doesn't
work too well.
I don't know where the 60 degrees angle b
ion of a panned
>> mono signal.
>> The mono is panned into some direction and the stereo reverb or delays of
>> that
>> mono signal panned into both sides of the mono image.
>>
>> if this is the equivalent of fitting a square peg into a round hole...
>>&g
On 03/26/2016 05:22 PM, Albert Leusink wrote:
Jörn Nettingsmeier writes:
i don't see why you would want to do that. the effect will be quite
strange... why would any part of the sound mix stay constant wrt head
position?
the effect would be a bit like rotating the music bed in the cinema
ever
On 03/26/2016 09:15 PM, Bo-Erik Sandholm wrote:
I will use foa in b-format, as far as i remember ambix is Only Chanel order
different in for Higher order b-format ..
No. AmbiX has a different channel ordering altogether, and its weighting
coefficients are different. First-order AmbiX is funda
On Sun, Mar 27, 2016 at 06:36:16PM +0200, Jörn Nettingsmeier wrote:
> I still don't think that makes sense. Certainly it will be
> detrimental to the proper externalisation of the VR content.
Easy enough to test (willl do so tuesday when back at work).
Use two renderers, one with motion compensat