k
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> I just looked back at sursound mails and michael chapman had pointed out
> that the teensy has four channel audio support. >
> http://www.pjrc.com/teensy/td_libs_Audio.html
>
> umashankar
>
>
Must refuse the credit.
I just participated in that thread.
Michael
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nd so on.
>
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On 02/01/2016 04:25 PM, David McGriffy wrote:
The standard I hear in the VR world is 20ms "motion to photons". Minimum
frame rate of 60Hz, preferably 90-120Hz. These faster rates do not allow
convolution with the full block size of the listen database, though careful
truncation should be OK.
?
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On Mon, 01 Feb 2016 17:46:47 +
Stefan Schreiber wrote:
> What is a 10 DOF motion sensor??? (Didn't you mean 9DOF?)
It's 9DOF + barometric pressure, so 9DOF is enough. For more info:
http://playground.arduino.cc/Main/WhatIsDegreesOfFreedom6DOF9DOF10DOF11DOF
--
Marc
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David McGriffy wrote:
Oh how I wish I had time to play with this stuff. At this moment on my
breadboard I have a Teensy 3.2, a 6DOF gyro module, etc. Bluetooth modules
should be in today. 10DOF modules on order. I think the magnetometer is
important for HT to prevent drift. The altitude, perhaps
Marc Lavallee wrote:
On Mon, 01 Feb 2016 17:46:47 +
Stefan Schreiber wrote:
What is a 10 DOF motion sensor??? (Didn't you mean 9DOF?)
It's 9DOF + barometric pressure, so 9DOF is enough. For more info:
http://playground.arduino.cc/Main/WhatIsDegreesOfFreedom6DOF9DOF10DOF11DOF
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> > edit account or options, view archives and so on.
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9DOF?)
> > >
> > > It's 9DOF + barometric pressure, so 9DOF is enough. For more info:
> > >
> >
> http://playground.arduino.cc/Main/WhatIsDegreesOfFreedom6DOF9DOF10DOF11DOF
> > >
> > > --
> > > Marc
> > > __
/vriscoming.com/daydream-vr/
>> >
>> > Bo-Erik
>> >
>> > 2016-02-01 18:56 GMT+01:00 Marc Lavallee :
>> >
>> > > On Mon, 01 Feb 2016 17:46:47 +
>> > > Stefan Schreiber wrote:
>> > > > What is a 10 DOF motio
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David McGriffy wrote:
I got a GearVR recently and it does work better than Google Cardboard. Much
of this is just comfort, I think, but I understand that it has its own
gyros, mostly because they are faster. 'Heresay' is that the Oculus Rift
samples at least 1000Hz. I have actually written an a
Le Mon, 1 Feb 2016 22:01:26 +0100,
Bo-Erik Sandholm a écrit :
> http://hackaday.com/2016/02/01/ftdi-drivers-break-fake-chips-again/
> In the near future serial over USB with windows might be flaky.
That may be another reason to go wireless...
A new chip, the esp32 (still in beta) is an upgrade
For the moment, I would like video kept out of motion tracked audio on
headphones. I want this to be a system where I can sit in a rocking chair and
listen to music of many kinds on a good pair of headphones and the headtracking
is only to reinforce the audio image.
Umashankar
p.s. I have order
At 07:42 02-02-16, umashankar manthravadi wrote:
>For the moment, I would like video kept out of motion tracked audio on
>headphones. I want this to be a system where I can sit in a rocking
>chair and listen to music of many kinds on a good pair of headphones
>and the headtracking is only to rein
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