Some of the current subject was vitalized by me trying to be ironic about how
non ambisonic guys are trying to solve the sound field recording problem.
Originally there was not, and I am not sure there currently exist a solution
for sound and picture having a coherent scene movement (controlled
Having quickly skimmed through the discussion, I'm not sure if I missed
something, so apologies if I have.
HRTF derived binaural is never going to completely work unless you use your
own, personalised HRTFs. Using generic HRTF datasets, the problems usually
manifest as front-back reversals (whi
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dictions of HRTF localisation
> > are falsified by observations. What is one to think of the science?
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On 20/11/2014 17:59, Adam Somers wrote:
We just released our first piece of VR content with ambisonic audio to the
public. It's a live recording on stage at a recent Paul McCartney
concert. The audio was captured from the sound board and mixed in
b-format. Available for Google Cardboard now, O
ouple. If you record a sound in front of a dummy head,
> > > you would expect to hear it in front on replay through headphones.
> > > If you tilt your head backwards while listening, you would expect the
> > > auditory image to rotate with the head/ears/torso. Neithe