Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Jörn Nettingsmeier
On 05/24/2016 07:12 PM, Dave Hunt wrote: Hi, <..> I still can't quite grasp the way it functions. Yes, the default output is binaural, via a decoder. It does seem generally convincing, though I've only really scratched the surface. The earlier version could take 1st order B-Format ambisonic fi

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Dave Hunt
Door LTD > Company Number : NI635217 > Registered 63 Ballycoan rd, > Belfast BT88LL > -- next part -- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160524/3cedc23f/attachment.html> >

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Evan Mangiamele
Apologies, i neglected to change the message subject before. I've been using the Facebook Spatial Workstation (formerly Spatial Audio Workstation) from tbe, and to answer a few questions, it's focused on mainly producing spatial audio for 360 videos. I've done sound design / mix for several projec

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Michael Chapman
Aint Wndowxs un peu oassé ! Have 'ad window's on 'inux for (?deacades). Which cud explain why 'indpWs-passé(TM) is not 'indows(R) Michael > Jesus Christ Jorn. > /Lobs grenade. > (; > > On 24 May 2016 at 14:27, Jörn Nettingsmeier > > wrote: > >> On 05/24/2016 01:03 PM, Richard wro

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Augustine Leudar
Jesus Christ Jorn. /Lobs grenade. (; On 24 May 2016 at 14:27, Jörn Nettingsmeier wrote: > On 05/24/2016 01:03 PM, Richard wrote: > >> Limited as there’s no Windows support yet >> > > > How is that a limit? > > /me ducks and covers... > > > -- > Jörn Nettingsmeier > Lortzingstr. 11, 45128 Essen,

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Jörn Nettingsmeier
On 05/24/2016 01:03 PM, Richard wrote: Limited as there’s no Windows support yet How is that a limit? /me ducks and covers... -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 Meister für Veranstaltungstechnik (Bühne/Studio) Tonmeister VDT http://stackingdwarves.net

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Steven Boardman
Just installed, and viewed, but haven’t listened yet. Plugins are VST, VST3 and Protools. They are the ’Two Big Ears’ plugins. It is for an 8 channel export so not quite second order, but yes the only decode is binaural. Although there is the ability to turn this off. Not sure if the output isn’

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Wim
Hi, I suspect it is squarely aimed at the Oculus Rift, also acquired by Facebook, as it loads the HRTF from the VR viewer. That also means it's probably more suited for gaming imho. From what I've seen in the docs, it's a fairly complete toolkit. The software developer's toolkit is not included a

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Augustine Leudar
No sure - I dont have a mac handy so its hard to tell. I notice that it gives little hardware info under that section. How many speakers are required ? Or is it headphones ? On 24 May 2016 at 11:51, Steven Boardman wrote: > Apparently Facebook is now getting in on ambisonic audio! > > https://fa

Re: [Sursound] Facebook spatial workstation

2016-05-24 Thread Richard
Limited as there’s no Windows support yet Apparently Facebook is now getting in on ambisonic audio! https://facebook360.fb.com/spatial-workstation/ I’m just downloading now. Any thoughts? Steve -- next part -- An HTML attachment was scrubbed... URL: