Sadly, electronic art is evanescent.
A while ago I worked with an artist, programming interactive video
installations; one of them was included in the permanent collection of
a new media museum, but it's difficult to see it. I started a project
to "restore" some works using virtualization softwar
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t; >>>>>
> > > > >>>>> It is very improbably that most or even many future films
> > > > >>>>> will be
> > > > >>>>>
> > > > >>>>>
> > > > >>>> produced in 360º form, because you lose fundamental elements
> > > > >>>> like < perspective > and any < viewing selection/direction >
> > > > >>>> the director would like to employ.. Film directors wouldn't
> > > > >>>> know exactly what kind of the scene film watchers would
> > > > >>>> chose to see, etc. IMO this is still and everywhere
> > > > >>>> experimental stuff...
> > > > >>>>
> > > > >>>> Nevertheless, it is not up to me or you to decide what kind
> > > > >>>> of concepts film directors "should" have and which not.
> > > > >>>>
> > > > >>>> You could say they < try > to cross cinema and VR. This might
> > > > >>>> work or not. What is important is that the artistical result
> > > > >>>> is convincing, not the
> > > > >>>> technique per se. (I am not comfortable to judge anything I
> > > > >>>> didn't see or
> > > > >>>> experience myself. So I am kind of sceptical, but still open
> > > > >>>> to change my
> > > > >>>> mind. On the other hand I won't tell anybody that VR movies
> > > > >>>> are supposed to
> > > > >>>> be < the next big thing > if not a single movie exists.
> > > > >>>> Fair enough...)
> > > > >>>>
> > > > >>>>
> > > > >>>> Best,
> > > > >>>>
> > > > >>>> Stefan
> > >
> > > ___
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Dear Sursounders,
For those of you who are interested in some more details about the IRCAM array:
The array is installed in IRCAM's variable acoustics concert hall (15.5 x 24 x
10.5 m3). It consists of four horizontal linear arrays (with a total of 280
independently controlled coaxial speakers
On 5/23/14, Martin Leese wrote:
> Hi Marc,
>
> As requested, I am contacting you off-list.
Obviously a bit of finger trouble, here. Sorry
about that.
Regards,
Martin
--
Martin J Leese
E-mail: martin.leese stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
Marc Lavall?e wrote:
> Hi Jim.
>
> I'm the maintainer for Ambisonia.
Hi Marc,
As requested, I am contacting you off-list.
Ambisonia.com appears to be down. I get the
following error when accessing
http://www.ambisonia.com/:
Proxy Error
The proxy server received an invalid response fro
Hi,
This has been around for some time. It was initially released by Paul
Gillieron Acoustics around 7 years ago, and I've been ploughing a
lonely furrow developing it ever since.
It uses POA, first order ambisonics, and attempts to do this well.
A demo version is available on a new websit
Hi Matthew.
Le Thu, 22 May 2014 22:53:29 -0400,
Matthew Palmer a écrit :
> Did you personally experience it? Can you describe how you felt?
Unfortunately, reservation was required, and I did not experienced it.
I wish I had... It was first shown during the ISEA95 event.
> I'm really interested
If you think about building your own system, the software made for The
Game of Life system is open source and downloadable from:
http://sourceforge.net/projects/wfscollider/
Best regards,
Arthur Sauer
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ht