Augustine Leudar wrote:
Why the need for the w coordinate
I am not a mathematician or a scientist. A sound designer's reply:
The W is a "reference" signal. For example, at decoding:
+ W + X is the "front" direction (W and X at equal phase)
+ W - X is the "rear" direction (X phase reversed in re
Hi Augustine,
On 26.01.2011, at 06:33, Augustine Leudar wrote:
> I am now utterly intrigued by
> ambisonics and cant wait to try it out the more I read the more I get sucked
> in
I know what you're talking about :-)
> Gaps in the image are plugged with other speakers with say
> cicadas on them -
Nice response Gus and certainly more gracious than I would have been.
Danny
On Jan 25, 2011, at 9:33 PM, Augustine Leudar wrote:
> Message: 6
> Date: Sat, 22 Jan 2011 23:56:42 +0100
> From: f...@kokkinizita.net
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>
>
> First
Message: 6
Date: Sat, 22 Jan 2011 23:56:42 +0100
From: f...@kokkinizita.net
Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
First, don't try and send HTML to this list, as you can see it will
be removed.
Sorry - I dont know what you mean - as far as Iknow I haven't sent a
ubstantially out of phase generally
somewhere else, again rather dependent on the source material.
Geoffrey
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coder implementations, but in essence they all sought to bend the
'washing line' of the in-phase stereo image around the front arc with variable
width, and anything substantially out of phase generally somewhere else, again
rather dependent on the source material.
Geoffrey
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