Re: [Sursound] Sursound Digest, Vol 30, Issue 7

2011-01-13 Thread Jörn Nettingsmeier
On 01/13/2011 11:22 PM, Aart Nienhuis wrote: Date: Thu, 13 Jan 2011 16:36:39 +0100 From: Bo-Erik Sandholm Subject: [Sursound] Available UHJ encoders? To: Surround Sound discussion group Message-ID: Content-Type: text/plain; charset="us-ascii" I like the way a tetramic recording sounds

Re: [Sursound] Available UHJ encoders?

2011-01-13 Thread Jörn Nettingsmeier
On 01/13/2011 04:36 PM, Bo-Erik Sandholm wrote: I like the way a tetramic recording sounds in UHJ stereo but my work flow is not really convinient. I have a windows commandline encoder for B-format to UHJ that I use, but I have forgotten where I found it. Do anyone have a pointer to a jack ena

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Ralf R. Radermacher
Franck M. wrote: > There is Longcat's AudioStage, marketed as an object-based 3D authoring > system, that runs on Mac OS and Windows. Not open-source at all, nor free, > though. > > It seems to include binaural, VBAP and basic Ambisonics renderers among > others. Just had a look eat their websi

Re: [Sursound] Sursound Digest, Vol 30, Issue 7

2011-01-13 Thread Aart Nienhuis
Date: Thu, 13 Jan 2011 16:36:39 +0100 From: Bo-Erik Sandholm Subject: [Sursound] Available UHJ encoders? To: Surround Sound discussion group Message-ID: Content-Type: text/plain; charset="us-ascii" I like the way a tetramic recording sounds in UHJ stereo but my work flow is not really c

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Franck M.
« Ralf R. Radermacher » wrote > > Does anyone know of anything comparable for Mac OS? > > I'm desperately looking for a replacement for Jeroen Breebaart's > wonderful Isone Pro (Windoze only) for binaural headphone monitoring > while recording in double-MS and other surround formats. > Ther

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Jörn Nettingsmeier
On 01/13/2011 01:29 PM, Ralf R. Radermacher wrote: Jörn Nettingsmeier wrote: i'd like to recommend ssr to other sursounders on linux... apart from binaural, it does ambisonic, vbap and wfs rendering to speakers (which i haven't tested yet). Does anyone know of anything comparable for Ma

[Sursound] Available UHJ encoders?

2011-01-13 Thread Bo-Erik Sandholm
I like the way a tetramic recording sounds in UHJ stereo but my work flow is not really convinient. I have a windows commandline encoder for B-format to UHJ that I use, but I have forgotten where I found it. Do anyone have a pointer to a jack enabled UHJ encoder, settings for VVMIC or a VST

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Ralf R. Radermacher
wrote: > Hopefully I will be able to finish the port in some weeks... Now, that's what I call good news. I'll have a closer look at Jack in the meantime. Will there be an announcement in this group? Ralf -- Ralf R. Radermacher - DL9KCG - Köln/Cologne, Germany Blog : http://the-real-fo

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Sascha.Spors
Dear Ralf, the port to OS X is on our roadmap and currently work in progress. I already had a older version of the SSR running on OS X (w/o the GUI) and that port was quite straighforward since JACK is also available for OS X. Hopefully I will be able to finish the port in some weeks... greet

Re: [Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Ralf R. Radermacher
Jörn Nettingsmeier wrote: > i'd like to recommend ssr to other sursounders on linux... > > apart from binaural, it does ambisonic, vbap and wfs rendering to > speakers (which i haven't tested yet). Does anyone know of anything comparable for Mac OS? I'm desperately looking for a replace

[Sursound] tu berlin/telekom labs soundscape renderer

2011-01-13 Thread Jörn Nettingsmeier
On 12/16/2010 02:21 PM, Jörn Nettingsmeier wrote: On 12/16/2010 01:48 PM, sascha.sp...@telekom.de wrote: i need to get a windows box anyway, so i'll have a look at SSR asap... sounds like it allows for easy A/B comparison between the different rendering methods? It currenly runs only under Li