[Stellarium-pubdevel] Compile stellarium-0.11.1 with android NDK r6b

2011-12-07 Thread Cao Fei
Hi guys I have sucessfully compiled stellarium-0.11.1 with android toolchains and android-qt libraries. But when I strat up stellarium app on android emulator(api-level 8). The app failed on line 244 [Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());] in StelTexture.cpp and get many

Re: [Stellarium-pubdevel] Compile stellarium-0.11.1 with android NDK r6b

2011-12-07 Thread Cao Fei
Actually,I have modified the CMakeList.txt in the root directory like this: SET(OPENGL_MODE ES2 CACHE STRING "Choose the type of openGL to use, options are: Desktop, ES2") so, it should be compiled with opglen v2.0.. On Wed, Dec 7, 2011 at 5:19 PM, Alexander Wolf wrote: >

Re: [Stellarium-pubdevel] Compile stellarium-0.11.1 with android NDK r6b

2011-12-07 Thread Cao Fei
Yes, I'm using the Necessitas port now. I will post a how-to build via android-toolchains later.. I really hope to see a android version of the stellarium.. On Wed, Dec 7, 2011 at 5:35 PM, Alexander Wolf wrote: > 2011/12/7 Cao Fei : > > Actually,I have modified the CMakeList.t

Re: [Stellarium-pubdevel] Android porting

2012-02-08 Thread Cao Fei
n Wed, Feb 8, 2012 at 5:59 PM, Bogdan Marinov wrote: > On Wed, Feb 8, 2012 at 12:28 AM, Brady Brenot wrote: > > So, I'm working on getting Stellarium running in Android; from the looks > of > > the mailing list, I'm not completely alone in the endeavour (are you &

Re: [Stellarium-pubdevel] Android porting

2012-02-09 Thread Cao Fei
rote: >> > So, I'm working on getting Stellarium running in Android; from the >> looks of >> > the mailing list, I'm not completely alone in the endeavour (are you >> still >> > working on it, Cao Fei?). I've got it to the point where it gets i