Hi guys
I have sucessfully compiled stellarium-0.11.1 with android toolchains and
android-qt libraries.
But when I strat up stellarium app on android emulator(api-level 8). The
app failed on line 244
[Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());] in
StelTexture.cpp and
get many
Actually,I have modified the CMakeList.txt in the root directory like this:
SET(OPENGL_MODE ES2 CACHE STRING "Choose the type of openGL to use, options
are: Desktop, ES2")
so, it should be compiled with opglen v2.0..
On Wed, Dec 7, 2011 at 5:19 PM, Alexander Wolf wrote:
>
Yes, I'm using the Necessitas port now. I will post a how-to build via
android-toolchains later..
I really hope to see a android version of the stellarium..
On Wed, Dec 7, 2011 at 5:35 PM, Alexander Wolf wrote:
> 2011/12/7 Cao Fei :
> > Actually,I have modified the CMakeList.t
n Wed, Feb 8, 2012 at 5:59 PM, Bogdan Marinov wrote:
> On Wed, Feb 8, 2012 at 12:28 AM, Brady Brenot wrote:
> > So, I'm working on getting Stellarium running in Android; from the looks
> of
> > the mailing list, I'm not completely alone in the endeavour (are you
&
rote:
>> > So, I'm working on getting Stellarium running in Android; from the
>> looks of
>> > the mailing list, I'm not completely alone in the endeavour (are you
>> still
>> > working on it, Cao Fei?). I've got it to the point where it gets i