Hi!
2014-11-29 18:25 GMT+06:00 Georg Zotti :
>
> On Sa, 29.11.2014, 01:24, Reaves, Timothy wrote:
> > My hardware support OpenGL 5, and my driver supports 4.2.
>
> Maybe your hardware could do it. Your driver announced itself as 2.1, not
> or 4.2.
>
I have a log from OSX today -
http://www.alchy
This is to my best knowledge neither Stellarium's nor Qt's fault. At this
stage, glGetString is called.
from https://www.opengl.org/sdk/docs/man/ on glGetString:
===
glGetString returns a pointer to a static string describing some aspect of
the current GL connection.
I understand the
Howdy all!
The Stellarium Foundation was registered 5 years ago (
http://www.stellarium.org/articles/stellarium_foundation/) and we don't use
it for project yet. Maybe it's time to start using the Foundation?
--
With best regards, Alexander
---
Hi!
2014-11-30 20:59 GMT+06:00 Georg Zotti :
> This is to my best knowledge neither Stellarium's nor Qt's fault. At this
> stage, glGetString is called.
>
> from https://www.opengl.org/sdk/docs/man/ on glGetString:
> ===
> glGetString returns a pointer to a static string describing some aspec
Hi!
When I explicitly ask for an OpenGL2.1 format (edit StelMainView, line 375:)
// Create an openGL viewport
QGLFormat glFormat(QGL::StencilBuffer | QGL::DepthBuffer |
QGL::DoubleBuffer);
// GZ Test this on Win, Mac, Linux and FreeBSD!
glFormat.setVersion(2,1); //
I think it is. Unfortunately the President is all but non-existant in
participating, and the Vice President could be dead for all anyone knows. So
it’s not much of a foundation. And I know people are donating money; is it
just siting somewhere? It could be used to pay to write needed feature