Hi!
2014-11-30 20:59 GMT+06:00 Georg Zotti <georg.zo...@univie.ac.at>:
> This is to my best knowledge neither Stellarium's nor Qt's fault. At this
> stage, glGetString is called.
>
> from https://www.opengl.org/sdk/docs/man/ on glGetString:
> =======
> glGetString returns a pointer to a static string describing some aspect of
> the current GL connection.
> ========
>
> I understand these strings returning currently installed driver
> capabilities. The version strings on my Windows/NVidia and Windows/AMD
> systems always state something higher than 2.1, and these numbers
> correspond to OpenGL version numbers detected by other tools. In various
> bug reports concerning *nices, this also was always the crucial hint onto
> pending problems.
>
> Unless this behaviour is different on a Mac, this Mac may need a driver
> update if graphic errors also show up (missing stars, planets not
> rendered, ...). If all is fine in the graphics, the test has to be changed
> or removed specifically for Macs to not show the warning.
>
> If Mac GPU diagnostics show installed OpenGL 4 support for this card while
> Stellarium reports 2.1, some action is indeed required, e.g. setting
> default version requirements in QOpenGL... classes at startup. Optimally,
> such a change should be incorporated in the pending change to Qt4.5
> QOpenGL... classes, QGL... are deprecated.
>
Some time ago we got bug report for OSX, who say about OpenGL 2.1 within
Stellarium and OpenGL 3.2 in other application (I don't remember name of
application - he was showed diagnostics info). It can be related to Qt.
Plus today I got a strange issue in diagnostics info on Windows within
VirtualBox (when I built 0.13.1.87) - he (VBox) has support OpenGL 2.1, but
Stellarium determine it as OpenGL version 2.0 and, of course, he won't run
now.
It's (support OpenGL on different platforms) really annoying :(
--
With best regards, Alexander
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