[Stellarium-pubdevel] Stellarium on Windows

2014-06-14 Thread Alexander Wolf
Hi! Today I tried build Stellarium on Windows with an OpenGL support in the follow combinations: 32-bits Qt 5.2.1 + MinGW 4.8 and 64-bits Qt 5.3.0 + MSVC2013. Both combinations has been broken in same places - glBlendFuncSeparate() in the StelPainter.cpp; glActiveTexture() and glGenerateMipmap() i

Re: [Stellarium-pubdevel] Stellarium on Windows

2014-06-14 Thread Guillaume Chereau
Hi Alexander, On Sat, Jun 14, 2014 at 11:01:11PM +0700, Alexander Wolf wrote: > Hi! > > Today I tried build Stellarium on Windows with an OpenGL support in the > follow combinations: 32-bits Qt 5.2.1 + MinGW 4.8 and 64-bits Qt 5.3.0 + > MSVC2013. Both combinations has been broken in same places -