Hi!
Today I tried build Stellarium on Windows with an OpenGL support in the
follow combinations: 32-bits Qt 5.2.1 + MinGW 4.8 and 64-bits Qt 5.3.0 +
MSVC2013. Both combinations has been broken in same places -
glBlendFuncSeparate() in the StelPainter.cpp; glActiveTexture() and
glGenerateMipmap() i
Hi Alexander,
On Sat, Jun 14, 2014 at 11:01:11PM +0700, Alexander Wolf wrote:
> Hi!
>
> Today I tried build Stellarium on Windows with an OpenGL support in the
> follow combinations: 32-bits Qt 5.2.1 + MinGW 4.8 and 64-bits Qt 5.3.0 +
> MSVC2013. Both combinations has been broken in same places -