Hi!
Today I tried build Stellarium on Windows with an OpenGL support in the
follow combinations: 32-bits Qt 5.2.1 + MinGW 4.8 and 64-bits Qt 5.3.0 +
MSVC2013. Both combinations has been broken in same places -
glBlendFuncSeparate() in the StelPainter.cpp; glActiveTexture() and
glGenerateMipmap() in the StelTexture.cpp.
This is very strange because all other gl-functions works without troubles.
Fabien and Guillaume, can you look this issue?
--
With best regards, Alexander
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