[Stellarium-pubdevel] Landscape improvements

2013-11-06 Thread Georg Zotti
Dear all, I have started a few amendments to the landscapes. So far, drawing fog is now available for spherical and fisheye panos, and a little surprise for light-polluted sites as well. It is now possible to clip away (the usually transparent) upper parts of spherical landscapes to save texture m

Re: [Stellarium-pubdevel] Landscape improvements

2013-11-06 Thread Fabien Chéreau
Hi Georg, On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti wrote: > Dear all, > > I have started a few amendments to the landscapes. So far, drawing fog is > now available for spherical and fisheye panos, and a little surprise for > light-polluted sites as well. It is now possible to clip away (the us

Re: [Stellarium-pubdevel] Landscape improvements

2013-11-06 Thread Georg Zotti
Dear Fabien, On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote: > Hi Georg, > > On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti > wrote: > >> Dear all, >> I have started a few amendments to the landscapes. So far, drawing fog is >> now available for spherical and fisheye panos, and a little surprise for >

Re: [Stellarium-pubdevel] Landscape improvements

2013-11-06 Thread Fabien Chéreau
On Wed, Nov 6, 2013 at 11:00 PM, Georg Zotti wrote: > Dear Fabien, > > On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote: > > Hi Georg, > > > > On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti > > wrote: > > > >> Dear all, > >> I have started a few amendments to the landscapes. So far, drawing fog > is > >

Re: [Stellarium-pubdevel] Landscape improvements

2013-11-06 Thread Georg Zotti
On Mi, 6.11.2013, 23:19, Fabien Chéreau wrote: >> Another thought involves sampling the landscape texture if it is >> transparent at a location. (It may allow better true-landscape sunrise >> etc. predictions) Can this be done via a StelTexture? >> > > Not very easy via a StelTexture, since the d