Dear all,
I have started a few amendments to the landscapes. So far, drawing fog is
now available for spherical and fisheye panos, and a little surprise for
light-polluted sites as well. It is now possible to clip away (the usually
transparent) upper parts of spherical landscapes to save texture m
Hi Georg,
On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti wrote:
> Dear all,
>
> I have started a few amendments to the landscapes. So far, drawing fog is
> now available for spherical and fisheye panos, and a little surprise for
> light-polluted sites as well. It is now possible to clip away (the us
Dear Fabien,
On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote:
> Hi Georg,
>
> On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti
> wrote:
>
>> Dear all,
>> I have started a few amendments to the landscapes. So far, drawing fog is
>> now available for spherical and fisheye panos, and a little surprise
for
>
On Wed, Nov 6, 2013 at 11:00 PM, Georg Zotti wrote:
> Dear Fabien,
>
> On Mi, 6.11.2013, 21:40, Fabien Chéreau wrote:
> > Hi Georg,
> >
> > On Wed, Nov 6, 2013 at 3:00 PM, Georg Zotti
> > wrote:
> >
> >> Dear all,
> >> I have started a few amendments to the landscapes. So far, drawing fog
> is
> >
On Mi, 6.11.2013, 23:19, Fabien Chéreau wrote:
>> Another thought involves sampling the landscape texture if it is
>> transparent at a location. (It may allow better true-landscape sunrise
>> etc. predictions) Can this be done via a StelTexture?
>>
>
> Not very easy via a StelTexture, since the d